/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Mars 2003 */ /* Une sphere illuminee */ #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #include "ModuleCouleurs.h" static GLfloat shininess = 64.0F ; static float angle = 0.0F; static float ouverture = 15.0F; void myinit(void) { GLfloat l_pos0[] = { -3.0F,0.0F,3.0F,0.0F }; glClearColor(0.5F,0.5F,0.5F,1.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBlanc()); glMaterialfv(GL_FRONT,GL_SPECULAR,couleurJaune()); glLightfv(GL_LIGHT0,GL_POSITION,l_pos0); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurRouge()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurVert()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBleu()); glLightfv(GL_LIGHT1,GL_SPECULAR,couleurBlanc()); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_CULL_FACE); glDepthFunc(GL_LESS); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } void display(void) { GLfloat l_pos1[] = { 10.0F,0.0F,10.0F,1.0F }; GLfloat l_dir1[] = { -10.0F,0.0F,-10.0F,1.0F }; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glPushMatrix(); glRotatef(angle,0.0F,1.0F,0.0F); glLightfv(GL_LIGHT1,GL_POSITION,l_pos1); glLightfv(GL_LIGHT1,GL_SPOT_DIRECTION,l_dir1); glLightf(GL_LIGHT1,GL_SPOT_CUTOFF,ouverture); glPopMatrix(); glMaterialf(GL_FRONT,GL_SHININESS,shininess); glutSolidSphere(5.0,300,200); glPopMatrix(); glFlush(); glutSwapBuffers(); } void idle(void) { angle++; glutPostRedisplay(); } void key(unsigned char key,int x,int y) { static int mode = 0; if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 43 : ouverture += 0.1F ; glutPostRedisplay(); break; case 45 : ouverture -= 0.1F ; if ( ouverture < 0.0F ) ouverture = 0.0F; glutPostRedisplay(); break; case 's' : shininess *= 1.03F ; glutPostRedisplay(); break; case 'S' : shininess /= 1.03F ; glutPostRedisplay(); break; case 0x0D : mode = !mode; glutIdleFunc((mode) ? idle : NULL); glutPostRedisplay(); break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Illumination"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-6.0,6.0,-6.0,6.0,-50.0,50.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }