/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Avril 2002 */ /* Texturage d'un quadrilatere */ #include #include #include #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #define LI 16 #define LH 16 GLubyte image[LI][LH][3]; void makeImage(void) { int i,j,c; for( i = 0 ; i < LI ; i++ ) { for( j = 0 ; j < LH ; j++ ) { c =(j%2)+(i%2)*2; switch (c) { case 0 : image[i][j][0] =(GLubyte) 255; image[i][j][1] =(GLubyte) 255; image[i][j][2] =(GLubyte) 255; break; case 1 : image[i][j][0] =(GLubyte) 255; image[i][j][1] =(GLubyte) 0; image[i][j][2] =(GLubyte) 0; break; case 2 : image[i][j][0] =(GLubyte) 0; image[i][j][1] =(GLubyte) 255; image[i][j][2] =(GLubyte) 0; break; case 3 : image[i][j][0] =(GLubyte) 0; image[i][j][1] =(GLubyte) 0; image[i][j][2] =(GLubyte) 255; break; } } } } void myinit(void) { glClearColor(0.0,0.0,0.0,0.0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); makeImage(); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glTexImage2D(GL_TEXTURE_2D,0,3,LI,LH,0,GL_RGB,GL_UNSIGNED_BYTE,&image[0][0][0]); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glEnable(GL_TEXTURE_2D); glShadeModel(GL_FLAT); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glBegin(GL_QUADS); glTexCoord2f(0.0F,4.0F); glVertex3f(-0.5F,-0.5F,0.0F); glTexCoord2f(0.0F,0.0F); glVertex3f(-0.5F,0.5F,0.0F); glTexCoord2f(4.0F,0.0F); glVertex3f(0.5F,0.5F,0.0F); glTexCoord2f(4.0F,4.0F); glVertex3f(0.5F,-0.5F,0.0F); glEnd(); glPopMatrix(); glFlush(); glutSwapBuffers(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(200,200); glutInitWindowPosition(50,50); glutCreateWindow("Un damier"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-0.75,0.75,-0.75,0.75,-5.0,5.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(keyBasique); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }