Le fichier VRML avec lumières et matériaux
#VRML V1.0 ascii
Separator {
PerspectiveCamera {
heightAngle 0.35
position 0 0 15 }
PointLight {
intensity 1
location 4 0 0
color 1 1 0 }
DirectionalLight {
intensity 1
direction 1 0 -1
color 0 1 1 }
SpotLight {
intensity 1
location -2 0 5
direction 0 0 -1
cutOffAngle 0.15
color 0 0 1 }
Separator {
Translation {
translation -2 0 0 }
Material {
emissiveColor 0 0 0
diffuseColor 0 1 1
specularColor 1 0 0
ambientColor 0 0 0
shininess 0.1 }
Sphere { } }
Separator {
Translation {
translation 2 0 0 }
Material {
emissiveColor 0 0 0
diffuseColor 1 0 1
specularColor 0 0 0
ambientColor 0 0 0
shininess 0 }
Cone { } } }
|
![]()
|
RETOUR