
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
static float anglex = 0.0F ;
static int scene = 0 ;
static int width ;
static int height ;
void CALLBACK display(void) {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(3.0f,3.0f,0.0f);
glRotatef(anglex,1.0F,0.0F,0.0F) ;
auxWireCube(2);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.0f,3.0f,0.0f);
glRotatef(anglex,1.0F,0.0F,0.0F) ;
auxWireSphere(1);
glPopMatrix();
glPushMatrix();
glTranslatef(3.0f,-3.0f,0.0f);
glRotatef(anglex,1.0F,0.0F,0.0F) ;
auxWireCylinder(1,2);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.0f,-3.0f,0.0f);
glRotatef(anglex,1.0F,0.0F,0.0F) ;
auxWireCone(1,2);
glPopMatrix();
glFlush();
auxSwapBuffers();
}
void myinit (void) {
glClearColor(0.5F,0.5F,0.5F,0.0F);
glColor3f(1.0F,1.0F,1.0F);
glEnable(GL_DEPTH_TEST);
}
void CALLBACK myReshape(int w, int h) {
glViewport(0,0,w,h);
width = w;
height = h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(30,(double) w/h,5.0,40.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
switch ( scene ) {
case 0 : glTranslatef(0.0f,0.0f,-20.0f);
break;
case 1 : glRotatef(-90.0f,0.0f,1.0f,0.0f);
glTranslatef(-20.0f,0.0f,0.0f);
break;
case 2 : glRotatef(90.0f,1.0f,0.0f,0.0f);
glTranslatef(0.0f,-20.0f,0.0f);
break;
case 3 : glRotatef(-45.0f,0.0f,1.0f,0.0f);
glTranslatef(-20.0f,0.0f,-20.0f);
break;
case 4 : glRotatef(45.0f,1.0f,0.0f,0.0f);
glTranslatef(0.0f,-20.0f,-20.0f);
break;
case 5 : glRotatef(-90.0f,-1.0f,1.0f,0.0f);
glTranslatef(-20.0f,-20.0f,0.0f);
break;
case 6 : glRotatef(180.0f,-0.325f,-0.325f,-0.888f);
glTranslatef(-20.0f,-20.0f,-20.0f);
break;
case 7 : glRotatef(-54.7356f,-1.0f,1.0f,0.0f);
glTranslatef(-20.0f,-20.0f,-20.0f);
break;
case 8 : gluLookAt(20.0,20.0,20.0,0.0,0.0,0.0,0.0,1.0,0.0);
break; }
}
void CALLBACK enter(void) {
scene = (scene+1) % 9 ;
myReshape(width,height);
}
void CALLBACK idle(void) {
anglex++ ;
display();
}
void main(void) {
auxInitDisplayMode(AUX_DOUBLE|AUX_RGBA|AUX_DEPTH);
auxInitPosition (0,0,300,300);
auxInitWindow("Camera pour la perspective") ;
myinit();
auxKeyFunc(AUX_RETURN,enter) ;
auxIdleFunc(idle);
auxReshapeFunc(myReshape);
auxMainLoop(display);
}
RETOUR