/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Mars 2003 */ /* Le blending */ #include #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #include "ModuleFont.h" static float angle = 0.0F ; static float da = 1.0F; static float alpha = 0.5F ; static int f1; static int f2; static int obj = 0; static int cull = 1; void myinit(void) { glClearColor(0.5F,0.5F,0.5F,1.0F); GLfloat light_position0[] = { 1.0F,1.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurBlanc()); glLightfv(GL_LIGHT0,GL_POSITION,light_position0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_CULL_FACE); } void objet(void) { glRotatef(angle*1.1F,0.0F,1.0F,0.0F); switch(obj) { case 0 : glFrontFace(GL_CCW); glutSolidSphere(4.5,60,60); break; case 1 : glFrontFace(GL_CCW); glutSolidTorus(2.3,3.0,60,120); break; case 2 : glFrontFace(GL_CW); glutSolidTeapot(4.5); break; } } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); if ( cull ) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glRotatef(angle,0.0F,1.0F,0.0F); glPushMatrix(); glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,couleurRouge(1.0)) ; glTranslatef(4.0F,0.0F,0.0F); objet(); glPopMatrix(); glPushMatrix(); glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,couleurVert(alpha)) ; glTranslatef(-5.0F,0.0F,0.0F); objet(); glPopMatrix(); glPopMatrix(); glFlush(); glutSwapBuffers() ; } void postRedisplay(void) { glutPostWindowRedisplay(f1); glutPostWindowRedisplay(f2); } void idle(void) { angle += da; postRedisplay(); } void key(unsigned char key,int x,int y) { static int anim = 1; if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 'a' : da *= 1.1F; break; case 'A' : da /= 1.1F; break; case 'c' : cull = !cull; postRedisplay(); break; case 0x0D : obj =(obj+1) % 3; postRedisplay(); break; case ' ' : anim = !anim; glutIdleFunc((anim) ? idle : NULL); break; case 45 : alpha -= 0.05F; if ( alpha < 0.0F ) alpha = 0.0F; postRedisplay(); break; case 43 : alpha += 0.05F; if ( alpha > 1.0F ) alpha = 1.0F; postRedisplay(); break; } } void reshape2(int w,int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,w,-h,0,-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void display2() { glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glPushMatrix(); float pos = 1.0F; glColor4fv(couleurBlanc()); placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"alpha : %6.3f",alpha) ; pos += 1.0F; glPopMatrix(); glutSwapBuffers(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(360,200); glutInitWindowPosition(50,50); f1 = glutCreateWindow("Le blending"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-6.0,6.0,-6.0,6.0,-50.0,50.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutIdleFunc(idle); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutInitWindowSize(150,30); glutInitWindowPosition(60,340); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); f2 = glutCreateWindow("Valeurs"); creationMenuBasique(); glutDisplayFunc(display2); glutReshapeFunc(reshape2); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMainLoop(); return(0); }