/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Avril 2001 */ /* Un ellipsoide anime */ #include #include #include #include #include #include "ModuleFont.h" #include "ModuleCouleurs.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static int image = 0 ; static int maille = 0 ; static int anim = 0 ; static int type = 0 ; void myinit(void) { GLfloat light_position0[] = { 0.0F,0.0F,1.0F,0.0F }; GLfloat light_position1[] = { 0.0F,0.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurNoir()); glLightfv(GL_LIGHT0,GL_POSITION,light_position0); glLightfv(GL_LIGHT1,GL_POSITION,light_position1); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_AUTO_NORMAL); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glClearAccum(0.0,0.0,0.0,0.0); setManipulateurClavierAngle(25.0F,20.0F,0.0F); } void axes() { glPushMatrix() ; glColor4fv(couleurRouge()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(1.0F,0.0F,0.0F) ; glEnd() ; placeFontCursor(1.05F,0.05F,0.05F); simpleBitmapOutput("x"); glColor4fv(couleurVert()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(0.0F,1.0F,0.0F) ; glEnd() ; placeFontCursor(0.05F,1.05F,0.05F); simpleBitmapOutput("y"); glColor4fv(couleurBleu()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(0.0F,0.0F,1.0F) ; glEnd() ; placeFontCursor(0.05F,0.05F,1.05F); simpleBitmapOutput("z"); if ( maille ) { glColor4fv(couleurGrisMoyen()) ; for ( int i = -100 ; i < 100 ; i++ ) { glBegin(GL_LINES) ; glVertex3f((float) i,0.0F,200.0F) ; glVertex3f((float) i,0.0F,-200.0F) ; glEnd() ; glBegin(GL_LINES) ; glVertex3f(200.0F,0.0F,(float) i) ; glVertex3f(-200.0F,0.0F,(float) i) ; glEnd() ; } } glPopMatrix() ; } void displayCotesEllipsoide(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glPushMatrix(); float rx; float rz; if ( type == 0 ) { rx = 3.0f -(float) abs((image%100)-50)/25.0f; rz = 1.0f; } else { int i = image%200; if ( i < 100 ) { rx = 3.0f -(float) abs(image-50)/25.0f; rz = 1.0f; } else { rx = 1.0f; rz = 3.0f -(float) abs(image-150)/25.0f; } } glScalef(rx,1.0F,rz) ; glColor4fv(couleurBlanc(0.5F)) ; glutWireSphere(1.0,12,12) ; glPopMatrix(); axes() ; glPopMatrix(); glAccum(GL_ACCUM,0.7F); } void displayEllipsoide(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glEnable(GL_LIGHTING); float rx; float rz; if ( type == 0 ) { rx = 3.0f -(float) abs((image%100)-50)/25.0f; rz = 1.0f; } else { int i = image%200; if ( i < 100 ) { rx = 3.0f -(float) abs(image-50)/25.0f; rz = 1.0f; } else { rx = 1.0f; rz = 3.0f -(float) abs(image-150)/25.0f; } } glScalef(rx,1.0F,rz) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBlanc(0.5F)); glutSolidSphere(1.0,12,12) ; glDisable(GL_LIGHTING); glPopMatrix(); glAccum(GL_ACCUM,0.3F); } void display(void) { glClear(GL_ACCUM_BUFFER_BIT); glPushMatrix() ; displayEllipsoide() ; displayCotesEllipsoide() ; glAccum(GL_RETURN,1.0); glPopMatrix() ; glFlush(); glutSwapBuffers() ; } void idle(void) { image++; glutPostRedisplay() ; } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 0x0D : if ( anim ) glutIdleFunc(NULL) ; else glutIdleFunc(idle) ; anim = 1-anim; glutPostRedisplay(); break; case 'a' : type = 1-type; glutPostRedisplay(); break; case ' ' : maille = 1-maille; glutPostRedisplay(); break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE|GLUT_ACCUM); glutInitWindowSize(250,140); glutInitWindowPosition(50,50); glutCreateWindow("Ellipsoide anime"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-1.8F,1.8F,-1.8F,1.8F,-500.0F,500.0F); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }