/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Avril 2001 */ /* Modelisation OpenGL d'une scene */ /* composee d'un bras robot */ #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleFont.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static int type = 0 ; static int maille = 0 ; static float r1 = -100.0 ; static float r2 = 40.0 ; static float r3 = 75.0 ; static float ouv = 0.0 ; void myinit(void) { GLfloat light_position0[] = { 0.0F,0.0F,1.0F,0.0F }; GLfloat light_position1[] = { 0.0F,0.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurNoir()); glLightfv(GL_LIGHT0,GL_POSITION,light_position0); glLightfv(GL_LIGHT1,GL_POSITION,light_position1); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_AUTO_NORMAL); glDepthFunc(GL_LESS); glClearAccum(0.0,0.0,0.0,0.0); setManipulateurClavierAngle(16.0F,20.0F,0.0F); } void axes() { glPushMatrix() ; glColor4fv(couleurJaune()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(1.0F,0.0F,0.0F) ; glEnd() ; placeFontCursor(1.05F,0.05F,0.05F); simpleBitmapOutput("x"); glColor4fv(couleurCyan()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(0.0F,1.0F,0.0F) ; glEnd() ; placeFontCursor(0.05F,1.05F,0.05F); simpleBitmapOutput("y"); glColor4fv(couleurMagenta()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(0.0F,0.0F,1.0F) ; glEnd() ; placeFontCursor(0.05F,0.05F,1.05F); simpleBitmapOutput("z"); if ( maille ) { glColor4fv(couleurGrisMoyen()) ; for ( int i = -100 ; i < 100 ; i++ ) { glBegin(GL_LINES) ; glVertex3f((float) i,0.0F,200.0F) ; glVertex3f((float) i,0.0F,-200.0F) ; glEnd() ; glBegin(GL_LINES) ; glVertex3f(200.0F,0.0F,(float) i) ; glVertex3f(-200.0F,0.0F,(float) i) ; glEnd() ; } } glPopMatrix() ; } void displayCotes(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glPushMatrix(); glPushMatrix(); glRotatef(r1,0.0F,1.0F,0.0F) ; glTranslatef(1.5F,0.0F,0.0F) ; glColor4fv(couleurRouge()) ; glPushMatrix(); glScalef(3.0F,1.0F,1.0F) ; glutWireCube(1.0) ; glPopMatrix(); glTranslatef(1.5F,0.0F,0.0F) ; glRotatef(r2,0.0F,1.0F,0.0F) ; glTranslatef(1.5F,0.0F,0.0F) ; glColor4fv(couleurVert()) ; glPushMatrix(); glScalef(3.0F,0.8F,0.8F) ; glutWireCube(1.0) ; glPopMatrix(); glTranslatef(1.8F,0.0F,0.0F) ; glRotatef(r3,1.0F,0.0F,0.0F) ; glColor4fv(couleurBleu()) ; glPushMatrix(); glScalef(0.6F,1.2F,1.8F) ; glutWireCube(1.0) ; glPopMatrix(); glTranslatef(0.8F,0.0F,0.0F) ; glPushMatrix(); glTranslatef(0.0F,0.0F,ouv+0.2F) ; glColor4fv(couleurJaune()) ; glPushMatrix(); glScalef(1.0F,1.2F,0.4F) ; glutWireCube(1.0) ; glPopMatrix(); glPopMatrix(); glPushMatrix(); glTranslatef(0.0F,0.0F,-ouv-0.2F) ; glColor4fv(couleurJaune()) ; glPushMatrix(); glScalef(1.0F,1.2F,0.4F) ; glutWireCube(1.0) ; glPopMatrix(); glPopMatrix(); glPopMatrix(); axes() ; glPopMatrix(); glDisable(GL_DEPTH_TEST); glPopMatrix(); glAccum(GL_ACCUM,0.6F); } void displayCubes(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); glPushMatrix(); glRotatef(r1,0.0F,1.0F,0.0F) ; glTranslatef(1.5F,0.0F,0.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurRouge(0.5F)) ; glPushMatrix(); glScalef(3.0F,1.0F,1.0F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(1.5F,0.0F,0.0F) ; glRotatef(r2,0.0F,1.0F,0.0F) ; glTranslatef(1.5F,0.0F,0.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurVert(0.5F)) ; glPushMatrix(); glScalef(3.0F,0.8F,0.8F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(1.8F,0.0F,0.0F) ; glRotatef(r3,1.0F,0.0F,0.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBleu(0.5F)) ; glPushMatrix(); glScalef(0.6F,1.2F,1.8F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(0.8F,0.0F,0.0F) ; glPushMatrix(); glTranslatef(0.0F,0.0F,ouv+0.2F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurJaune(0.5F)) ; glPushMatrix(); glScalef(1.0F,1.2F,0.4F) ; glutSolidCube(1.0) ; glPopMatrix(); glPopMatrix(); glPushMatrix(); glTranslatef(0.0F,0.0F,-ouv-0.2F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurJaune(0.5F)) ; glPushMatrix(); glScalef(1.0F,1.2F,0.4F) ; glutSolidCube(1.0) ; glPopMatrix(); glPopMatrix(); glPopMatrix(); glDisable(GL_LIGHTING); glPopMatrix(); glAccum(GL_ACCUM,0.4F); } void display(void) { glClear(GL_ACCUM_BUFFER_BIT); glPushMatrix() ; displayCubes() ; displayCotes() ; glAccum(GL_RETURN,1.0); glPopMatrix() ; glFlush(); glutSwapBuffers(); } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case '1' : r1 += 4 ; glutPostRedisplay(); break; case '7' : r1 -= 4 ; glutPostRedisplay(); break; case '2' : r2 += 4 ; glutPostRedisplay(); break; case '8' : r2 -= 4 ; glutPostRedisplay(); break; case '3' : r3 += 4 ; glutPostRedisplay(); break; case '9' : r3 -= 4 ; glutPostRedisplay(); break; case 43 : ouv += 0.02F ; if ( ouv > 0.5 ) ouv = 0.5 ; glutPostRedisplay(); break; case 45 : ouv -= 0.02F ; if ( ouv < 0.0 ) ouv = 0.0 ; glutPostRedisplay(); break; case 0x0D : type = (type+1)%5 ; glutPostRedisplay(); break; case 32 : maille = 1 - maille ; glutPostRedisplay(); break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE|GLUT_ACCUM); glutInitWindowSize(380,270); glutInitWindowPosition(50,50); glutCreateWindow("Mini-langage"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-5.0,5.0,-5.0,5.0,-500.0,500.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }