/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Janvier 2004 */ /* Un bras robot animable au clavier */ #include #include #include #include #include static float r1 = 10.0F; static float r2 = 20.0F; static float r3 = 30.0F; static float d = 0.2F; static int lumiere = 0; static int mode = 0; static float size = 5.0F; static GLfloat couleurBlanc[] = { 1.0F,1.0F,1.0F,1.0F }; static GLfloat couleurRouge[] = { 1.0F,0.0F,0.0F,1.0F }; static GLfloat couleurVert[] = { 0.0F,1.0F,0.0F,1.0F }; static GLfloat couleurBleu[] = { 0.0F,0.0F,1.0F,1.0F }; static GLfloat couleurNoir[] = { 0.0F,0.0F,0.0F,1.0F }; static GLfloat couleurJaune[] = { 1.0F,1.0F,0.0F,1.0F }; void init(void) { GLfloat mat_shininess[] = { 50.0F }; GLfloat light0_position[] = { 1.0F,1.0F,1.0F,0.0F }; GLfloat light1_position[] = { -1.0F,1.0F,1.0F,0.0F }; GLfloat light2_position[] = { 1.0F,-1.0F,1.0F,0.0F }; glMaterialfv(GL_FRONT,GL_SPECULAR,couleurBlanc); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurRouge); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurVert); glLightfv(GL_LIGHT2,GL_DIFFUSE,couleurBleu); glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); glClearColor(0.0F,0.0F,0.0F,1.0F); } void mandibule(float d) { glPushMatrix(); glTranslatef(0.0F,0.0F,-d-0.2F) ; glColor3fv(couleurJaune) ; glPushMatrix(); glScalef(1.0F,1.2F,0.4F) ; glutSolidCube(1.0) ; glPopMatrix(); glPopMatrix(); } void robot(float r1,float r2,float r3,float d) { glPushMatrix(); glRotatef(r1,0.0F,1.0F,0.0F) ; glTranslatef(1.5F,0.0F,0.0F) ; glColor3fv(couleurRouge) ; glPushMatrix(); glScalef(3.0F,1.0F,1.0F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(1.5F,0.0F,0.0F) ; glRotatef(r2,0.0F,1.0F,0.0F) ; glTranslatef(1.5F,0.0F,0.0F) ; glColor3fv(couleurVert) ; glPushMatrix(); glScalef(3.0F,0.8F,0.8F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(1.8F,0.0F,0.0F) ; glRotatef(r3,1.0F,0.0F,0.0F) ; glColor3fv(couleurBleu) ; glPushMatrix(); glScalef(0.6F,1.2F,1.8F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(0.8F,0.0F,0.0F) ; mandibule(d); glRotatef(180.0F,1.0F,0.0F,0.0F); mandibule(d); glPopMatrix(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if ( lumiere ) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); glPolygonMode(GL_FRONT_AND_BACK,(mode) ? GL_LINE : GL_FILL); glPushMatrix(); glRotatef(45.0F,1.0F,1.0F,1.0F); robot(r1,r2,r3,d); glPopMatrix(); glFlush(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("\nAttention erreur %d\n",error); glutSwapBuffers(); } void key(unsigned char key,int x,int y) { switch ( key ) { case '1' : r1 += 1.0F; glutPostRedisplay(); break; case '4' : r1 -= 1.0F; glutPostRedisplay(); break; case '2' : r2 += 1.0F; if ( r2 > 90.0F ) r2 = 90.0F; glutPostRedisplay(); break; case '5' : r2 -= 1.0F; if ( r2 < -90.0F ) r2 = -90.0F; glutPostRedisplay(); break; case '3' : r3 += 1.0F; glutPostRedisplay(); break; case '6' : r3 -= 1.0F; glutPostRedisplay(); break; case '7' : d += 0.02F; if ( d > 0.4F ) d = 0.4F; glutPostRedisplay(); break; case '8' : d -= 0.02F; if ( d < 0.0F ) d = 0.0F; glutPostRedisplay(); break; case 32 : lumiere = !lumiere; glutPostRedisplay(); break; case 0x0D : mode = !mode; glutPostRedisplay(); break; case 27 : exit(0); break; } } void reshape(int w,int l) { glViewport(0,0,w,l); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if ( w > l ) glOrtho((float) -w/l*size,(float) w/l*size, -size,size, -2*size,2*size); else glOrtho(-size,size, (float) -l/w*size,(float) l/w*size, -2*size,2*size); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Interface utilisateur en GLUt"); init(); glutReshapeFunc(reshape); glutKeyboardFunc(key); glutDisplayFunc(display); glutMainLoop(); return(0); }