/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Avril 2001 */ /* Des spheres animees */ #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleFont.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static float a = 0.0f ; static int type = 0 ; static int anim = 1 ; static int maille = 0 ; void myinit(void) { GLfloat light_position0[] = { 0.0F,0.0F,1.0F,0.0F }; GLfloat light_position1[] = { 0.0F,0.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurNoir()); glLightfv(GL_LIGHT0,GL_POSITION,light_position0); glLightfv(GL_LIGHT1,GL_POSITION,light_position1); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_AUTO_NORMAL); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glClearAccum(0.0,0.0,0.0,0.0); setManipulateurClavierAngle(25.0F,20.0F,0.0F); } void axes() { glPushMatrix() ; glColor4fv(couleurRouge()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(1.0F,0.0F,0.0F) ; glEnd() ; placeFontCursor(1.05F,0.05F,0.05F); simpleBitmapOutput("x"); glColor4fv(couleurVert()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(0.0F,1.0F,0.0F) ; glEnd() ; placeFontCursor(0.05F,1.05F,0.05F); simpleBitmapOutput("y"); glColor4fv(couleurBleu()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(0.0F,0.0F,1.0F) ; glEnd() ; placeFontCursor(0.05F,0.05F,1.05F); simpleBitmapOutput("z"); if ( maille ) { float gris[] = { 0.5F,0.5F,0.5F,1.0F }; glColor4fv(gris) ; for ( int i = -100 ; i < 100 ; i++ ) { glBegin(GL_LINES) ; glVertex3f((float) i,0.0F,200.0F) ; glVertex3f((float) i,0.0F,-200.0F) ; glEnd() ; glBegin(GL_LINES) ; glVertex3f(200.0F,0.0F,(float) i) ; glVertex3f(-200.0F,0.0F,(float) i) ; glEnd() ; } } glPopMatrix() ; } void displayCotesSpheres(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glPushMatrix(); glRotatef(a,0.0f,1.0f,0.0f); glTranslatef(4.0F,0.0F,0.0F) ; glColor4fv(couleurRouge()) ; glutWireSphere(1.0,12,12) ; if ( type == 1 ) { glRotatef(a*5,0.0f,1.0f,0.0f); glTranslatef(2.0F,0.0F,0.0F) ; glColor4fv(couleurVert()) ; glutWireSphere(0.5,12,12) ; } glPopMatrix(); axes() ; glPopMatrix(); glAccum(GL_ACCUM,0.7F); } void displaySpheres(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glEnable(GL_LIGHTING); glRotatef(a,0.0f,1.0f,0.0f); glTranslatef(4.0F,0.0F,0.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurRouge(0.5F)); glutSolidSphere(1.0,12,12) ; if ( type == 1 ) { glRotatef(a*5,0.0f,1.0f,0.0f); glTranslatef(2.0F,0.0F,0.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurVert(0.5F)); glutWireSphere(0.5,12,12) ; } glDisable(GL_LIGHTING); glPopMatrix(); glAccum(GL_ACCUM,0.3F); } void display(void) { glClear(GL_ACCUM_BUFFER_BIT); glPushMatrix() ; displaySpheres() ; displayCotesSpheres() ; glAccum(GL_RETURN,1.0); glPopMatrix() ; glFlush(); glutSwapBuffers() ; } void idle(void) { a += 1.0f; glutPostRedisplay() ; } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 'a' : case 'A' : if ( anim ) glutIdleFunc(NULL) ; else glutIdleFunc(idle) ; anim = 1-anim; glutPostRedisplay(); break; case 0x0D : type = (type+1)%2 ; glutPostRedisplay(); break; case 32 : maille = 1 - maille ; glutPostRedisplay(); break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE|GLUT_ACCUM); glutInitWindowSize(250,140); glutInitWindowPosition(50,50); glutCreateWindow("Spheres animees"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-3.0,3.0,-3.0,3.0,-500.0,500.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }