/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Mars 2003 */ /* Un teapot illumine */ #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #include "ModuleFont.h" #include "ModuleMatriceVecteur.h" static GLfloat shininess = 100.0F ; static GLfloat angle = 0.0F ; static int mode = 0; static int obj = 1; static float dif[4] = { 1.0F,1.0F,1.0F,1.0F }; static int f1; static int f2; static float *spec1; static float *spec2; void myinit(void) { glClearColor(0.5F,0.5F,1.0F,1.0F) ; glMaterialfv(GL_FRONT,GL_SPECULAR,couleurBlanc()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurGrisMoyen()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurGrisMoyen()); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); { GLfloat l_pos0[] = { 1.0F,1.0F,3.0F,1.0F }; glPushMatrix(); glRotatef(angle,1.0F,0.0F,0.0F); glLightfv(GL_LIGHT0,GL_POSITION,l_pos0); glPopMatrix(); } { GLfloat l_pos1[] = { -1.0F,-1.0F,3.0F,0.0F }; glPushMatrix(); glRotatef(-angle,1.0F,0.0F,0.0F); glLightfv(GL_LIGHT1,GL_POSITION,l_pos1); glPopMatrix(); } switch ( mode ) { case 0 : spec1 = couleurNoir(); spec2 = couleurNoir(); break; case 1 : spec1 = couleurGrisClair(); spec2 = couleurGrisClair(); break; case 2 : spec1 = couleurVert(); spec2 = couleurBleu(); break; } glLightfv(GL_LIGHT0,GL_SPECULAR,spec1); glLightfv(GL_LIGHT1,GL_SPECULAR,spec2); glMaterialf(GL_FRONT,GL_SHININESS,shininess); glMaterialfv(GL_FRONT,GL_DIFFUSE,dif); if ( obj ) glutSolidTeapot(1.3); else glutSolidSphere(1.3,360,180); glPopMatrix(); glFlush(); glutSwapBuffers(); } void postRedisplay(void) { glutPostWindowRedisplay(f1); glutPostWindowRedisplay(f2); } void idle(void) { angle += 1.0F; postRedisplay(); } void incrementComposante(float *c) { *c += 0.01F; if ( *c > 1.0F ) *c = 1.0F ; } void decrementComposante(float *c) { *c -= 0.01F; if ( *c < 0.0F ) *c = 0.0F ; } void key(unsigned char key,int x,int y) { static int anim = 0; if ( keyManipulateur(key,x,y) ) postRedisplay(); else switch ( key ) { case '1' : incrementComposante(&dif[0]); postRedisplay(); break; case '2' : incrementComposante(&dif[1]); postRedisplay(); break; case '3' : incrementComposante(&dif[2]); postRedisplay(); break; case '4' : decrementComposante(&dif[0]); postRedisplay(); break; case '5' : decrementComposante(&dif[1]); postRedisplay(); break; case '6' : decrementComposante(&dif[2]); postRedisplay(); break; case 'o' : obj = !obj; postRedisplay(); break; case 45 : shininess *= 1.03F ; postRedisplay(); break; case 43 : shininess /= 1.03F ; postRedisplay(); break; case 0x0D : mode = (mode+1) % 3; postRedisplay(); break; case ' ' : anim = !anim; glutIdleFunc((anim) ? idle : NULL); } } void reshape2(int w,int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,w,-h,0,-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void display2() { glClearColor(0.5F,0.5F,0.5F,1.0F); glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glPushMatrix(); float pos = 1.0F; glColor4fv(couleurBlanc()); placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"Diffusion materiau : %6.3f %6.3f %6.3f",dif[0],dif[1],dif[2]) ; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"Reflectivite : %7.3f",shininess) ; vecteur l_pos0 = { 1.0F,1.0F,3.0F,1.0F }; matrice m; toRotationX(m,angle); produitMatriceVecteur(m,l_pos0,l_pos0); vecteur l_pos1 = { -1.0F,-1.0F,3.0F,1.0F }; toRotationX(m,-angle); produitMatriceVecteur(m,l_pos1,l_pos1); pos += 1.0F; glColor3fv(couleurBlanc()); placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"Position lumiere 1 : %6.3f %6.3f %6.3f",l_pos0[0],l_pos0[1],l_pos0[2]) ; pos += 1.0F; glColor3fv(spec1); placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"Coul speculaire lum 1 : %6.3f %6.3f %6.3f",spec1[0],spec1[1],spec1[2]) ; pos += 1.0F; glColor3fv(couleurBlanc()); placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"Position lumiere 2 : %6.3f %6.3f %6.3f",l_pos1[0],l_pos1[1],l_pos1[2]) ; pos += 1.0F; glColor3fv(spec2); placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"Coul speculaire lum 2 : %6.3f %6.3f %6.3f",spec2[0],spec2[1],spec2[2]) ; glPopMatrix(); glutSwapBuffers(); } int main(int argc,char **argv) { spec1 = spec2 = couleurNoir(); glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(340,230); glutInitWindowPosition(50,50); f1 = glutCreateWindow("Lumieres et materiaux en OpenGL"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-1.5,1.5,-1.5,1.5,-50.0,50.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutInitWindowSize(460,130); glutInitWindowPosition(60,340); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); f2 = glutCreateWindow("Valeurs"); creationMenuBasique(); glutDisplayFunc(display2); glutReshapeFunc(reshape2); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMainLoop(); return(0); }