/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Avril 2001 */ /* Modelisation OpenGL d'une scene */ /* composee de colonnes pour l'obtention */ /* d'un temple */ #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleFont.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static int colonnes = 8 ; static int type = 0 ; static int maille = 0 ; void myinit(void) { GLfloat light_position0[] = { 0.0F,0.0F,1.0F,0.0F }; GLfloat light_position1[] = { 0.0F,0.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurNoir()); glLightfv(GL_LIGHT0,GL_POSITION,light_position0); glLightfv(GL_LIGHT1,GL_POSITION,light_position1); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glDepthFunc(GL_LESS); glClearAccum(0.0,0.0,0.0,0.0); } void axes() { glPushMatrix() ; glColor4fv(couleurRouge()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(1.0F,0.0F,0.0F) ; glEnd() ; placeFontCursor(1.05F,0.05F,0.05F); simpleBitmapOutput("x"); glColor4fv(couleurVert()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(0.0F,1.0F,0.0F) ; glEnd() ; placeFontCursor(0.05F,1.05F,0.05F); simpleBitmapOutput("y"); glColor4fv(couleurBleu()) ; glBegin(GL_LINES) ; glVertex3f(0.0F,0.0F,0.0F) ; glVertex3f(0.0F,0.0F,1.0F) ; glEnd() ; placeFontCursor(0.05F,0.05F,1.05F); simpleBitmapOutput("z"); if ( maille ) { glColor4fv(couleurGrisMoyen()) ; for ( int i = -100 ; i < 100 ; i++ ) { glBegin(GL_LINES) ; glVertex3f((float) i,0.0F,200.0F) ; glVertex3f((float) i,0.0F,-200.0F) ; glEnd() ; glBegin(GL_LINES) ; glVertex3f(200.0F,0.0F,(float) i) ; glVertex3f(-200.0F,0.0F,(float) i) ; glEnd() ; } } glPopMatrix() ; } void cotesColonne(void) { glPushMatrix(); glColor4fv(couleurRouge()) ; glPushMatrix(); glScalef(2.0F,0.6F,2.0F) ; glutWireCube(1.0) ; glPopMatrix(); glTranslatef(0.0F,1.8F,0.0F) ; glColor4fv(couleurVert()) ; glPushMatrix(); glScalef(1.2F,3.0F,1.2F) ; glutWireCube(1.0) ; glPopMatrix(); glTranslatef(0.0F,1.7F,0.0F) ; glColor4fv(couleurBleu()) ; glPushMatrix(); glScalef(2.0F,0.4F,2.0F) ; glutWireCube(1.0) ; glPopMatrix(); glPopMatrix(); } void colonne(void) { glPushMatrix(); glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurRouge()) ; glPushMatrix(); glScalef(2.0F,0.6F,2.0F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(0.0F,1.8F,0.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurVert()) ; glPushMatrix(); glScalef(1.2F,3.0F,1.2F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(0.0F,1.7F,0.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBleu()) ; glPushMatrix(); glScalef(2.0F,0.4F,2.0F) ; glutSolidCube(1.0) ; glPopMatrix(); glPopMatrix(); } void cotesColonneFrise(float d, float a) { glPushMatrix(); glColor4fv(couleurRouge()) ; glPushMatrix(); glScalef(2.0F,0.6F,2.0F) ; glutWireCube(1.0) ; glPopMatrix(); glTranslatef(0.0F,1.8F,0.0F) ; glColor4fv(couleurVert()) ; glPushMatrix(); glScalef(1.2F,3.0F,1.2F) ; glutWireCube(1.0) ; glPopMatrix(); glTranslatef(0.0F,1.7F,0.0F) ; glColor4fv(couleurBleu()) ; glPushMatrix(); glScalef(2.0F,0.4F,2.0F) ; glutWireCube(1.0) ; glPopMatrix(); glRotatef(a,0.0f,1.0f,0.0f); glTranslatef(0.0f,0.4f,-d/2.0f); glColor4fv(couleurBlanc()) ; glPushMatrix(); glScalef(2.0F,0.4F,d) ; glutWireCube(1.0) ; glPopMatrix(); glPopMatrix(); } void colonneFrise(float d, float a) { glPushMatrix(); glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurRouge()) ; glPushMatrix(); glScalef(2.0F,0.6F,2.0F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(0.0F,1.8F,0.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurVert()) ; glPushMatrix(); glScalef(1.2F,3.0F,1.2F) ; glutSolidCube(1.0) ; glPopMatrix(); glTranslatef(0.0F,1.7F,0.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBleu()) ; glPushMatrix(); glScalef(2.0F,0.4F,2.0F) ; glutSolidCube(1.0) ; glPopMatrix(); glRotatef(a,0.0f,1.0f,0.0f); glTranslatef(0.0f,0.4f,-d/2.0f); glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBlanc()) ; glPushMatrix(); glScalef(2.0F,0.4F,d) ; glutSolidCube(1.0) ; glPopMatrix(); glPopMatrix(); } void displayCotesColonne(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glEnable(GL_DEPTH_TEST); cotesColonne(); axes() ; glDisable(GL_DEPTH_TEST); glPopMatrix(); glAccum(GL_ACCUM,0.7F); } void displayColonne(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); colonne(); glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glPopMatrix(); glAccum(GL_ACCUM,0.3F); } void displayTemple(int n) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); for ( int i = 0 ; i < n ; i++ ) { glPushMatrix(); glRotatef((float) ((i*360)/n),0.0f,1.0f,0.0f); glTranslatef(6.0f,0.0f,0.0f); colonne(); glPopMatrix(); } glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glPopMatrix(); glAccum(GL_ACCUM,0.3F); } void displayCotesTemple(int n) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glEnable(GL_DEPTH_TEST); for ( int i = 0 ; i < n ; i++ ) { glPushMatrix(); glRotatef((float) ((i*360)/n),0.0f,1.0f,0.0f); glTranslatef(6.0f,0.0f,0.0f); cotesColonne(); glPopMatrix(); } axes() ; glDisable(GL_DEPTH_TEST); glPopMatrix(); glAccum(GL_ACCUM,0.7F); } void displayTempleFrise(int n) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); float d = 12 * 3.14159F / n ; float a =(float) 180 / n ; for ( int i = 0 ; i < n ; i++ ) { glPushMatrix(); glRotatef((float) ((i*360)/n),0.0f,1.0f,0.0f); glTranslatef(6.0f,0.0f,0.0f); colonneFrise(d,a); glPopMatrix(); } glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glPopMatrix(); glAccum(GL_ACCUM,0.3F); } void displayCotesTempleFrise(int n) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glEnable(GL_DEPTH_TEST); float d = 12 * 3.14159F / n ; float a =(float) 180 / n ; for ( int i = 0 ; i < n ; i++ ) { glPushMatrix(); glRotatef((float) ((i*360)/n),0.0f,1.0f,0.0f); glTranslatef(6.0f,0.0f,0.0f); cotesColonneFrise(d,a); glPopMatrix(); } axes() ; glDisable(GL_DEPTH_TEST); glPopMatrix(); glAccum(GL_ACCUM,0.7F); } void display(void) { glClear(GL_ACCUM_BUFFER_BIT); glPushMatrix() ; if ( type == 0 ) { displayColonne() ; displayCotesColonne() ; } if ( type == 1 ) { glScalef(0.6f,0.6f,0.6f); displayTemple(colonnes) ; displayCotesTemple(colonnes) ; } if ( type == 2 ) { glScalef(0.6f,0.6f,0.6f); displayTempleFrise(colonnes) ; displayCotesTempleFrise(colonnes) ; } glAccum(GL_RETURN,1.0); glPopMatrix() ; glFlush(); glutSwapBuffers() ; } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 43 : colonnes++ ; glutPostRedisplay(); break ; case 45 : colonnes-- ; if ( colonnes < 2 ) colonnes = 2 ; glutPostRedisplay(); break ; case 32 : maille = 1 - maille ; glutPostRedisplay(); break ; case 0x0D : type = (type+1)%3 ; glutPostRedisplay(); break ; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE|GLUT_ACCUM); glutInitWindowSize(200,200); glutInitWindowPosition(50,50); glutCreateWindow("Temple"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-5.0,5.0,-5.0,5.0,-500.0,500.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }