/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Avril 2001 */ /* Une facette texturee avec un damier */ #include #include #include #include #include #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static GLbyte *image ; static int w2 ; static int h2 ; GLbyte *makeRasterImage() { GLbyte *image =(GLbyte *) malloc(768*sizeof(GLbyte)); for ( int i = 0 ; i < 16 ; i++ ) for ( int j = 0 ; j < 16 ; j++ ) { int p = 3*(j+i*16); image[p] = image[p+1] = image[p+2] = ((((i/4)+(j/4))%2) == 0 ) ? 0xFF : 0x00 ; } return(image); } void display2() { glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glPushMatrix(); glRasterPos2i(w2/2-8,h2/2-8); glDrawPixels(16,16,GL_RGB,GL_UNSIGNED_BYTE,image); glPopMatrix(); glutSwapBuffers(); } void reshape2(int w,int h) { w2 = w; h2 = h; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,w,0,h,-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void display1() { glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glBegin(GL_POLYGON); glTexCoord2f(0.0f,0.0f); glVertex3f(-4.0f,1.0f,-2.0f); glTexCoord2f(0.0f,2.0f); glVertex3f(2.0f,4.0f,3.0f); glTexCoord2f(1.0f,2.0f); glVertex3f(5.0f,-1.0f,-1.0f); glTexCoord2f(1.0f,0.0f); glVertex3f(-3.0f,-2.0f,4.0f); glEnd(); glPopMatrix(); glutSwapBuffers(); } void myInit1() { image = makeRasterImage(); glTexImage2D(GL_TEXTURE_2D,0,3,16,16,0,GL_RGB,GL_UNSIGNED_BYTE,image); glEnable(GL_TEXTURE_2D); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } void myInit2() { glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitWindowSize(250,250); glutInitWindowPosition(50,50); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); int f1 = glutCreateWindow("Facette texturee"); creationMenuBasique(); myInit1(); setParametresPerspectiveBasique(65.0F,1.0F,1.0F,20.0F,0.0F,0.0F,-10.0F); setManipulateurDistance(10.0F); glutReshapeFunc(reshapePerspectiveBasique); glutDisplayFunc(display1); glutKeyboardFunc(keyBasique); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutInitWindowPosition(350,100); glutInitWindowSize(170,80); int f2 = glutCreateWindow("Texture utilisee"); creationMenuBasique(); myInit2(); glutDisplayFunc(display2); glutReshapeFunc(reshape2); glutMainLoop(); return(0); }