/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Fevrier 2002 */ /* L'animation en OpenGL */ #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleMenus.h" #include "ModuleManipulateur.h" #include "ModuleReshape.h" static float r1 = 0.0F; static int anim = 1; void myinit(void) { GLfloat mat_shininess[] = { 50.0 }; GLfloat light0_position[] = { 1.0,1.0,1.0,0.0 }; GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,couleurBlanc()); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurRouge()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurVert()); glLightfv(GL_LIGHT2,GL_DIFFUSE,couleurBleu()); glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glRotatef(r1,0.0F,1.0F,0.0F); float rx = 1.3*(1.0F-fabs(r1-180.0F)/180.0F); glScalef(1.0F+rx,1.0F,1.0F); glutSolidTorus(2.7, 7.0,24,36); glPopMatrix(); glFlush(); glutSwapBuffers(); } void idle(void) { r1 += 1.0F ; if ( r1 >= 360.0F ) r1 = 0.0F; glutPostRedisplay() ; } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 32 : anim = !anim ; glutIdleFunc((anim) ? idle : NULL); glutPostRedisplay(); break ; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(400,200); glutInitWindowPosition(50,50); glutCreateWindow("Un tore en rotation"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-12.0,12.0,-12.0,12.0,-500.0,500.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }