Le fichier VRML Cote.WRL #VRML V1.0 ascii
Separator {
Rotation {
rotation 0 0 1 -1.5708 }
Cube {
width 1
height 1
depth 1 }
Translation {
translation 0 2 0 }
Cylinder {
height 4
radius 0.2
parts ALL }
}
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Le fichier VRML Element.wrl #VRML V1.0 ascii
Separator {
Cylinder {
height 4
radius 0.2 }
Separator {
Translation {
translation 0 2 0 }
DEF COTE WWWInline {
name "Cote.wrl"
bboxSize 4 1 1
bboxCenter 2 0 0 } }
Separator {
Translation {
translation 0 -2 0 }
USE COTE }
}
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Le fichier VRML TD-Cube2.wrl #VRML V1.0 ascii
Separator {
Translation {
translation -2 0 2 }
DEF ELEMENT WWWInline {
name "Element.wrl"
bboxSize 4 4 1
bboxCenter 2 0 0 }
Translation {
translation 4 0 0 }
Rotation {
rotation 0 1 0 1.5708 }
USE ELEMENT
Translation {
translation 4 0 0 }
Rotation {
rotation 0 1 0 1.5708 }
USE ELEMENT
Translation {
translation 4 0 0 }
Rotation {
rotation 0 1 0 1.5708 }
USE ELEMENT
}
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RETOUR