#include <stdio.h>
#include <GL/glut.h>
#include <GL/glu.h>
#include <GL/gl.h>
#include "ModuleMenus.h"
#include "ModuleReshape.h"
#include "ModuleManipulateur.h"
#include "ModuleCouleurs.h"
int scn = 0;
int dc = 1;
void init1(void) {
if ( dc ) {
glEnable(GL_FOG);
glFogi(GL_FOG_MODE,GL_LINEAR);
glHint(GL_FOG_HINT,GL_NICEST);
glFogf(GL_FOG_START,1.0F);
glFogf(GL_FOG_END,3.0F);
glFogfv(GL_FOG_COLOR,couleurNoir()); }
else
glDisable(GL_FOG);
glClearColor(0.0F,0.0F,0.0F,1.0F);
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
}
void init0(void) {
if ( dc ) {
glEnable(GL_FOG);
glFogi(GL_FOG_MODE,GL_LINEAR);
glHint(GL_FOG_HINT,GL_NICEST);
glFogf(GL_FOG_START,1.0F);
glFogf(GL_FOG_END,3.0F);
glFogfv(GL_FOG_COLOR,couleurBlanc()); }
else
glDisable(GL_FOG);
glClearColor(1.0F,1.0F,1.0F,1.0F);
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
}
void display2(void) {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1.0F,1.0F,1.0F);
glTranslatef(0.0F,0.0F,-2.0F);
manipulateurSouris();
manipulateurClavier();
glutSolidCube(1.5);
glFlush();
glPopMatrix();
glutSwapBuffers();
}
void display1(void) {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(1.0F,1.0F,1.0F);
glTranslatef(0.0F,0.0F,-2.0F);
manipulateurSouris();
manipulateurClavier();
glutWireIcosahedron();
glFlush();
glPopMatrix();
glutSwapBuffers();
}
void display0(void) {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glColor3f(0.0F,0.0F,0.0F);
glTranslatef(0.0F,0.0F,-2.0F);
manipulateurSouris();
manipulateurClavier();
glutWireTeapot(1.0);
glFlush();
glPopMatrix();
glutSwapBuffers();
}
void key(unsigned char key,int x,int y) {
if ( keyManipulateur(key,x,y) )
glutPostRedisplay();
else
switch ( key ) {
case 0x20 : dc = !dc;
switch (scn) {
case 2 :
case 0 : init1();
glutPostRedisplay();
break;
case 1 : init0();
glutPostRedisplay();
break; }
break;
case 0x0D : scn = (scn+1)%3 ;
switch (scn) {
case 0 : { init1();
glutDisplayFunc(display1);
glutPostRedisplay(); }
break;
case 1 : { init0();
glutDisplayFunc(display0);
glutPostRedisplay(); }
break;
case 2 : { init1();
glutDisplayFunc(display2);
glutPostRedisplay(); }
break; }
break; }
}
int main(int argc,char **argv) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE);
glutInitWindowSize(300,300);
glutInitWindowPosition(50,50);
glutCreateWindow("Depth Cueing");
init1();
creationMenuBasique();
setParametresOrthoBasique(-1.5,1.5,-1.5,1.5,-5.0,5.0);
setManipulateurDistance(1.0F);
glutReshapeFunc(reshapeOrthoBasique);
glutKeyboardFunc(key);
glutSpecialFunc(specialBasique);
glutMotionFunc(motionBasique);
glutMouseFunc(sourisBasique);
glutIdleFunc(idleBasique);
glutDisplayFunc(display1);
glutMainLoop();
return(0);
}