/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Juin 2001 */ /* Facteur de forme en radiosite */ #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleReshape.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleFont.h" #include "ModuleFleche.h" struct coord3D { float x; float y; float z; } ; struct direc3D { float x; float y; float z; } ; struct facette4 { coord3D pt[4] ; } ; static facette4 f1 = { {{ -5.0F,-3.0F,-3.0F }, { -4.0F,-3.5F,4.0F }, { 1.0F,-4.5F,3.0F }, { 3.0F,-4.75F,-1.0F }} }; static facette4 f2 = { {{ 4.5F,-0.0F,-3.5F }, { 2.0F,3.0F,-3.0F }, { -2.0F,4.0F,-3.0F }, { -1.0F,-1.0F,-4.0F }} }; float produitScalaire(direc3D *v1,direc3D *v2) { return(v1->x*v2->x+v1->y*v2->y+v1->z*v2->z); } void produitVectoriel(direc3D *v1,direc3D *v2,direc3D *v) { v->x = v1->y*v2->z-v2->y*v1->z; v->y = v1->z*v2->x-v2->z*v1->x; v->z = v1->x*v2->y-v2->x*v1->y; } void vecteur(coord3D *p1,coord3D *p2,direc3D *v) { v->x = p2->x - p1->x; v->y = p2->y - p1->y; v->z = p2->z - p1->z; } void normalize(direc3D *n) { double d =sqrt(n->x*n->x+n->y*n->y+n->z*n->z); if ( d != 0.0 ) { n->x /= d; n->y /= d; n->z /= d; } } void normale(facette4 *f,direc3D *n) { direc3D v1; direc3D v2; vecteur(&f->pt[0],&f->pt[1],&v1); vecteur(&f->pt[0],&f->pt[2],&v2); produitVectoriel(&v1,&v2,n); normalize(n); } void centre(facette4 *f,coord3D *p) { p->x = (f->pt[0].x+f->pt[1].x+f->pt[2].x+f->pt[3].x)/4.0F; p->y = (f->pt[0].y+f->pt[1].y+f->pt[2].y+f->pt[3].y)/4.0F; p->z = (f->pt[0].z+f->pt[1].z+f->pt[2].z+f->pt[3].z)/4.0F; } void centrePondere(facette4 *f,coord3D *p,float c0,float c1,float c2,float c3) { p->x = (f->pt[0].x*c0+f->pt[1].x*c1+f->pt[2].x*c2+f->pt[3].x*c3)/(c0+c1+c2+c3); p->y = (f->pt[0].y*c0+f->pt[1].y*c1+f->pt[2].y*c2+f->pt[3].y*c3)/(c0+c1+c2+c3); p->z = (f->pt[0].z*c0+f->pt[1].z*c1+f->pt[2].z*c2+f->pt[3].z*c3)/(c0+c1+c2+c3); } void vecteursOrthogonaux(direc3D *d,direc3D *d1,direc3D *d2) { d1->x = d->y; d1->y = -d->x; d1->z = 0.0F; normalize(d1); produitVectoriel(d,d1,d2); } void myinit(void) { glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE) ; glEnable(GL_LIGHT0); glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glClearColor(1.0F,1.0F,0.9F,0.0F); } void traceFacette4(int type,facette4 *f) { glBegin(type); for ( int i = 0 ; i < 4 ; i++ ) glVertex3f(f->pt[i].x,f->pt[i].y,f->pt[i].z); glEnd(); } void axes() { setFont(GLUT_BITMAP_8_BY_13,CENTER); glColor4fv(couleurRouge()); flecheEnVolume(1.0F,0.0F,0.0F,0.1F,0.3F,0.02F); glColor4fv(couleurVert()); flecheEnVolume(0.0F,1.0F,0.0F,0.1F,0.3F,0.02F); glColor4fv(couleurBleu()); flecheEnVolume(0.0F,0.0F,1.0F,0.1F,0.3F,0.02F); glPushAttrib(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST); glColor4fv(couleurRougeFonce()); bitmapStringOutput(1.3F,0.0F,0.0F,"x"); glColor4fv(couleurVertFonce()); bitmapStringOutput(0.0F,1.3F,0.0F,"y"); glColor4fv(couleurBleuFonce()); bitmapStringOutput(0.0F,0.0F,1.3F,"z"); glPopAttrib(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); direc3D n1; direc3D n2; coord3D c1; coord3D c2; normale(&f1,&n1); normale(&f2,&n2); centre(&f1,&c1); centre(&f2,&c2); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glColor4fv(couleurRose(0.4F)); traceFacette4(GL_QUADS,&f1); glClear(GL_DEPTH_BUFFER_BIT); { glColor4fv(couleurRoseFonce(0.4F)); direc3D d1; direc3D d2; vecteursOrthogonaux(&n1,&d1,&d2); glBegin(GL_POLYGON); glVertex3f(c1.x+d1.x/2+d2.x/2,c1.y+d1.y/2+d2.y/2,c1.z+d1.z/2+d2.z/2); glVertex3f(c1.x+d1.x/2-d2.x/2,c1.y+d1.y/2-d2.y/2,c1.z+d1.z/2-d2.z/2); glVertex3f(c1.x-d1.x/2-d2.x/2,c1.y-d1.y/2-d2.y/2,c1.z-d1.z/2-d2.z/2); glVertex3f(c1.x-d1.x/2+d2.x/2,c1.y-d1.y/2+d2.y/2,c1.z-d1.z/2+d2.z/2); glEnd(); } glClear(GL_DEPTH_BUFFER_BIT); glColor4fv(couleurBleuCiel(0.4F)); traceFacette4(GL_QUADS,&f2); glClear(GL_DEPTH_BUFFER_BIT); { glColor4fv(couleurBleuCielFonce(0.4F)); direc3D d1; direc3D d2; vecteursOrthogonaux(&n2,&d1,&d2); glBegin(GL_POLYGON); glVertex3f(c2.x+d1.x/2+d2.x/2,c2.y+d1.y/2+d2.y/2,c2.z+d1.z/2+d2.z/2); glVertex3f(c2.x+d1.x/2-d2.x/2,c2.y+d1.y/2-d2.y/2,c2.z+d1.z/2-d2.z/2); glVertex3f(c2.x-d1.x/2-d2.x/2,c2.y-d1.y/2-d2.y/2,c2.z-d1.z/2-d2.z/2); glVertex3f(c2.x-d1.x/2+d2.x/2,c2.y-d1.y/2+d2.y/2,c2.z-d1.z/2+d2.z/2); glEnd(); } glClear(GL_DEPTH_BUFFER_BIT); glColor4fv(couleurRouge()); traceFacette4(GL_LINE_LOOP,&f1); { glColor4fv(couleurRougeFonce()); setAlignement(CENTER); coord3D cc; centrePondere(&f1,&cc,1.0F,1.0F,1.0F,8.0F); placeFontCursor(cc.x,cc.y,cc.z) ; simpleBitmapOutput(REGULAR8x13,"A") ; deplacementCursor(8,3,0) ; simpleBitmapOutput(REGULAR6x10,"i") ; } { glColor4fv(couleurRougeFonce()); setAlignement(CENTER); coord3D cc; centrePondere(&f1,&cc,1.0F,1.0F,4.0F,1.0F); placeFontCursor(cc.x,cc.y,cc.z) ; simpleBitmapOutput(REGULAR8x13,"dA") ; deplacementCursor(12,3,0) ; simpleBitmapOutput(REGULAR6x10,"i") ; } glColor4fv(couleurBleu()); traceFacette4(GL_LINE_LOOP,&f2); { glColor4fv(couleurBleuFonce()); setAlignement(CENTER); coord3D cc; centrePondere(&f2,&cc,8.0F,1.0F,1.0F,1.0F); placeFontCursor(cc.x,cc.y,cc.z) ; simpleBitmapOutput(REGULAR8x13,"A") ; deplacementCursor(8,3,0) ; simpleBitmapOutput(REGULAR6x10,"j") ; } { glColor4fv(couleurBleuFonce()); setAlignement(CENTER); coord3D cc; centrePondere(&f2,&cc,1.0F,1.0F,1.0F,4.0F); placeFontCursor(cc.x,cc.y,cc.z) ; simpleBitmapOutput(REGULAR8x13,"dA") ; deplacementCursor(12,3,0) ; simpleBitmapOutput(REGULAR6x10,"j") ; } { glColor4fv(couleurRougeFonce()); direc3D d1; direc3D d2; vecteursOrthogonaux(&n1,&d1,&d2); glBegin(GL_LINE_LOOP); glVertex3f(c1.x+d1.x/2+d2.x/2,c1.y+d1.y/2+d2.y/2,c1.z+d1.z/2+d2.z/2); glVertex3f(c1.x+d1.x/2-d2.x/2,c1.y+d1.y/2-d2.y/2,c1.z+d1.z/2-d2.z/2); glVertex3f(c1.x-d1.x/2-d2.x/2,c1.y-d1.y/2-d2.y/2,c1.z-d1.z/2-d2.z/2); glVertex3f(c1.x-d1.x/2+d2.x/2,c1.y-d1.y/2+d2.y/2,c1.z-d1.z/2+d2.z/2); glEnd(); } { glColor4fv(couleurBleuFonce()); direc3D d1; direc3D d2; vecteursOrthogonaux(&n2,&d1,&d2); glBegin(GL_LINE_LOOP); glVertex3f(c2.x+d1.x/2+d2.x/2,c2.y+d1.y/2+d2.y/2,c2.z+d1.z/2+d2.z/2); glVertex3f(c2.x+d1.x/2-d2.x/2,c2.y+d1.y/2-d2.y/2,c2.z+d1.z/2-d2.z/2); glVertex3f(c2.x-d1.x/2-d2.x/2,c2.y-d1.y/2-d2.y/2,c2.z-d1.z/2-d2.z/2); glVertex3f(c2.x-d1.x/2+d2.x/2,c2.y-d1.y/2+d2.y/2,c2.z-d1.z/2+d2.z/2); glEnd(); } glColor4fv(couleurNoir()); glBegin(GL_LINES); glVertex3fv((float *) &c1); glVertex3fv((float *) &c2); glEnd(); coord3D c; direc3D d; c.x = (c1.x+c2.x)/2; c.y = (c1.y+c2.y)/2; c.z = (c1.z+c2.z)/2; d.x = c1.x - c2.x; d.y = c1.y - c2.y; d.z = c1.z - c2.z; { setAlignement(CENTER); placeFontCursor(c.x-c.y/3,c.y+c.x/3,c.z) ; simpleBitmapOutput(REGULAR8x13,"r") ; glPushMatrix(); glTranslatef(c.x-c.y/3+d.x/20,c.y+c.x/3+d.y/20,c.z+d.z/20) ; flecheEnFilaire(d.x/5,d.y/5,d.z/5,0.08F,0.2F); glPopMatrix(); glPushMatrix(); glTranslatef(c.x-c.y/3-d.x/20,c.y+c.x/3-d.y/20,c.z-d.z/20) ; flecheEnFilaire(-d.x/5,-d.y/5,-d.z/5,0.08F,0.2F); glPopMatrix(); } { setAlignement(CENTER); coord3D ct; ct.x = c1.x+(n1.x*1.5-d.x/4)/2; ct.y = c1.y+(n1.y*1.5-d.y/4)/2; ct.z = c1.z+(n1.z*1.5-d.z/4)/2; placeFontCursor(ct.x,ct.y,ct.z) ; deplacementCursor(-2,-2,0) ; simpleBitmapOutput(SYMBOL,"q") ; deplacementCursor(4,1,0) ; simpleBitmapOutput(REGULAR6x10,"i") ; } { setAlignement(CENTER); coord3D ct; ct.x = c2.x+(n2.x*2+d.x/3)/2; ct.y = c2.y+(n2.y*2+d.y/3)/2; ct.z = c2.z+(n2.z*2+d.z/3)/2; placeFontCursor(ct.x,ct.y,ct.z) ; deplacementCursor(-2,-2,0) ; simpleBitmapOutput(SYMBOL,"q") ; deplacementCursor(4,1,0) ; simpleBitmapOutput(REGULAR6x10,"j") ; } { glColor4fv(couleurRouge()); glPushMatrix(); glTranslatef(c1.x,c1.y,c1.z); flecheEnVolume(n1.x*3,n1.y*3,n1.z*3,0.1F,0.3F,0.02F); glPopMatrix(); glColor4fv(couleurRougeFonce()); setAlignement(LEFT); placeFontCursor(c1.x+n1.x*2.5,c1.y+n1.y*2.5,c1.z+n1.z*2.5) ; deplacementCursor(5,0,0) ; simpleBitmapOutput(REGULAR8x13,"N") ; deplacementCursor(15,3,0) ; simpleBitmapOutput(REGULAR6x10,"i") ; deplacementCursor(4,-5,0) ; simpleBitmapOutput(DESSIN,"TF") ; } { glColor4fv(couleurBleu()); glPushMatrix(); glTranslatef(c2.x,c2.y,c2.z); flecheEnVolume(n2.x*3,n2.y*3,n2.z*3,0.1F,0.3F,0.02F); glPopMatrix(); glColor4fv(couleurBleuFonce()); setAlignement(LEFT); placeFontCursor(c2.x+n2.x*3,c2.y+n2.y*3,c2.z+n2.z*3) ; deplacementCursor(5,-13,0) ; simpleBitmapOutput(REGULAR8x13,"N") ; deplacementCursor(15,-10,0) ; simpleBitmapOutput(REGULAR6x10,"j") ; deplacementCursor(4,-18,0) ; simpleBitmapOutput(DESSIN,"TF") ; } { glPushMatrix(); glTranslatef(-4.5F,3.0F,1.5F); axes(); glPopMatrix(); } glPopMatrix(); glFlush(); glutSwapBuffers(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH); glutInitWindowPosition(10,10); glutInitWindowSize(300,300); glutCreateWindow("Facteur de forme en radiosite"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-6.0,6.0,-6.0,6.0,-500.0,500.0); setManipulateurDistance(1.0F); setManipulateurClavierAngle(20.0F,-60.0F,0.0F) ; glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(keyBasique); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); } /* ************************************************** */