/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Avril 2001 */ /* Une animation sur les lumieres */ #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #include "ModuleManipulateur.h" static float anglex = 0 ; static float angley = 0 ; static float anglez = 0 ; static int anim = 0 ; static int scene = 0 ; static int nf = 100 ; void myinit(void) { GLfloat shininess[] = { 50.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,couleurBlanc()); glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBlanc()); glMaterialfv(GL_FRONT,GL_AMBIENT,couleurNoir()); glMaterialfv(GL_FRONT,GL_SHININESS,shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurRouge()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBleu()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurVert()); glLightfv(GL_LIGHT1,GL_SPECULAR,couleurVert()); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHTING); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix() ; manipulateurSouris(); manipulateurClavier(); glPushMatrix() ; glRotatef(anglex,1.0F,0.0F,0.0F) ; glRotatef(angley,0.0F,1.0F,0.0F) ; glRotatef(anglez,0.0F,0.0F,1.0F) ; if ( scene ) { glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,180); glLightf(GL_LIGHT1,GL_SPOT_CUTOFF,180); GLfloat light0_position[] = { 1.0F,0.0F,0.0F,0.0F }; GLfloat light1_position[] = { -1.0F,0.0F,0.0F,0.0F }; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); } else { glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,20); glLightf(GL_LIGHT1,GL_SPOT_CUTOFF,25); GLfloat light0_dir[] = { -1.0f,0.0f,0.0f }; GLfloat light1_dir[] = { 1.0f,0.0f,0.0f }; glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,light0_dir); glLightfv(GL_LIGHT1,GL_SPOT_DIRECTION,light1_dir); GLfloat light0_position[] = { 2.0f,0.0f,0.0f,1.0f }; GLfloat light1_position[] = { -2.0f,0.0f,0.0f,1.0f }; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); } glPopMatrix() ; glPushMatrix() ; glutSolidSphere(1.0,nf,nf); glPopMatrix() ; glPopMatrix() ; glFlush(); glutSwapBuffers() ; } void idle(void) { if ( anim ) { anglex++ ; angley-- ; anglez+=2 ; glutPostRedisplay() ; } } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key) { case 0x0D : scene = (scene+1) % 2 ; glutPostRedisplay(); break ; case 45 : nf--; if ( nf < 8 ) nf = 8; glutPostRedisplay(); break ; case 43 : nf++; glutPostRedisplay(); break ; case ' ' : anim = 1 - anim; glutPostRedisplay(); break ; case 0x1B : exit(0) ; break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Lumières mouvantes"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-1.5,1.5,-1.5,1.5,-150.0,150.0); glutReshapeFunc(reshapeOrthoBasique); glutIdleFunc(idle); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); setManipulateurDistance(1.0F); glutKeyboardFunc(key); glutDisplayFunc(display); glutMainLoop(); return(0); }