Le source : ExamTD120052006Exo3.cpp
/* Auteur: Nicolas JANEY */
/* nicolas.janey@univ-fcomte.fr */
/* Novembre 2005 */
/* Parametrage d'une camera de visualisation */
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "ModuleCouleurs.h"
#include "ModuleMenus.h"
#include "ModuleReshape.h"
#include "ModuleManipulateur.h"
void myinit(void) {
GLfloat shinines[] = { 50.0 };
GLfloat l_pos[] = { 1.0,1.0,1.0,0.0 };
glClearColor(0.5F,0.5F,1.0F,1.0F) ;
glMaterialfv(GL_FRONT,GL_SPECULAR,couleurBlanc());
glMaterialfv(GL_FRONT,GL_SHININESS,shinines);
glLightfv(GL_LIGHT0,GL_POSITION,l_pos);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
}
void reshape(int w,int h) {
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(24.0,(float) w/h,750.0,1250.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(-300.0, 200.0,-100.0,
300.0,-400.0, 400.0,
0.0, 0.0, 1.0);
}
void objet(void) {
glPushMatrix();
glPushMatrix();
glTranslatef(0.0F,0.0F,-150.0F);
glutSolidCone(20.0F,300.0F,36,36);
glPopMatrix();
glutSolidTorus(10.0,190.0,36,36);
glRotatef(90.0F,1.0F,0.0F,0.0F);
glutSolidTorus(10.0,190.0,36,36);
glRotatef(90.0F,0.0F,1.0F,0.0F);
glutSolidTorus(10.0,190.0,36,36);
glPopMatrix();
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(300.0F,-400.0F, 400.0F);
manipulateurSouris();
manipulateurClavier();
objet();
glPopMatrix();
glFlush();
glutSwapBuffers();
}
int main(int argc,char **argv) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE);
glutInitWindowSize(250,250);
glutInitWindowPosition(50,50);
glutCreateWindow("Gestion caméra");
myinit();
creationMenuBasique();
glutReshapeFunc(reshape);
glutKeyboardFunc(keyBasique);
glutSpecialFunc(specialBasique);
glutMotionFunc(motionBasique);
glutMouseFunc(sourisBasique);
glutDisplayFunc(display);
glutMainLoop();
return(0);
}