/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Octobre 2006 */ /* Animation et matériaux en OpenGL */ #include #include #include #include #include static int tl = 1; static float rx = 0.0F; static int anim = 1; static float shininess = 12.0F; void init(void) { glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); } static float r = 0.0F; void scene(void) { GLfloat noir[4] = { 0.0F,0.0F,0.0F,1.0F }; GLfloat blanc[4] = { 1.0F,1.0F,1.0F,1.0F }; GLfloat jaune[4] = { 1.0F,1.0F,0.0F,1.0F }; GLfloat bleu[4] = { 0.0F,0.0F,1.0F,1.0F }; GLfloat gris[4] = { 0.5F,0.5F,0.5F,1.0F }; glPushMatrix(); glMaterialfv(GL_FRONT,GL_DIFFUSE,jaune); glMaterialfv(GL_FRONT,GL_SPECULAR,noir); glutSolidSphere(5.0,72,72); glRotatef(r,0.0F,0.0F,1.0F); glTranslatef(10.0F,0.0F,0.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,bleu); glMaterialf(GL_FRONT,GL_SHININESS,shininess); glMaterialfv(GL_FRONT,GL_SPECULAR,blanc); glutSolidSphere(1.0,72,72); glRotatef(12.0F*r,0.0F,0.0F,1.0F); glTranslatef(3.0F,0.0F,0.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,gris); glMaterialfv(GL_FRONT,GL_SPECULAR,noir); glutSolidSphere(0.5,72,72); glPopMatrix(); } void display(void) { glClearColor(0.8F,0.8F,0.8F,1.0F) ; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) ; glPushMatrix(); { GLfloat l_pos[4] = { 0.0F,0.0F,0.0F,1.0F }; glLightfv(GL_LIGHT0,GL_POSITION,l_pos); GLfloat blanc[4] = { 1.0F,1.0F,1.0F,1.0F }; glLightfv(GL_LIGHT0,GL_DIFFUSE,blanc); glLightfv(GL_LIGHT0,GL_SPECULAR,blanc); } { GLfloat l_pos[4] = { 0.0F,0.0F,1.0F,0.0F }; glLightfv(GL_LIGHT1,GL_POSITION,l_pos); GLfloat blanc[4] = { 1.0F,1.0F,1.0F,1.0F }; glLightfv(GL_LIGHT1,GL_DIFFUSE,blanc); } glRotatef(rx,1.0F,0.0F,0.0F); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention, erreur OpenGL %d\n",error); } void idle(void) { r += 0.2F; glutPostRedisplay(); } void reshape(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(35.0,(double) tx/ty,10.0,50.0) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0,0.0,30.0,0.0,0.0,0.0,0.0,1.0,0.0); } void key(unsigned char key,int x,int y) { switch ( key ) { case 's' : shininess -= 1.0F; if ( shininess < 0.0F ) shininess = 0.0F; glutPostRedisplay(); break; case 'S' : shininess += 1.0F; if ( shininess > 128.0F ) shininess = 128.0F; glutPostRedisplay(); break; case ' ' : anim = !anim; glutIdleFunc((anim) ? idle : NULL); break; case 0x0D : tl = !tl ; glutPostRedisplay(); break; case 0x1B : exit(0); } } void special(int k,int x,int y) { switch (k) { case GLUT_KEY_UP : rx++; glutPostRedisplay(); break; case GLUT_KEY_DOWN : rx--; glutPostRedisplay(); break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Animation et materiaux"); init(); glutIdleFunc(idle); glutReshapeFunc(reshape); glutKeyboardFunc(key); glutSpecialFunc(special); glutDisplayFunc(display); glutMainLoop(); return(0); }