/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Janvier 2005 */ /* Calcul de la quantite de lumiere diffusee */ /* par une surface eclairee */ /* par une lumiere direcionnelle */ #include #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleFleche.h" #include "ModuleFont.h" #include "ModuleMatriceVecteur.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" typedef struct Vecteur { float x; float y; float z; float t; } Vecteur; typedef struct Position { float x; float y; float z; float t; } Position; typedef struct Couleur { float r; float v; float b; float a; } Couleur; typedef struct Energie { float r; float v; float b; } Energie; typedef struct LumiereDirectionnelle { Vecteur dir; Couleur coul; float energie; } LumiereDirectionnelle; typedef struct Materiel { Couleur kd; } Materiel; static Vecteur n ; static int f1; static int f2; static float nRx = 0.0F; static float nRy = 0.0F; static float nRz = 0.0F; static float lRx = 0.0F; static float lRy = 0.0F; static float lRz = 0.0F; static Position p = { -0.1F,0.1F,0.1F,1.0F } ; static Position po = { 0.5F,1.2F,0.0F,1.0F } ; static LumiereDirectionnelle ld = { { 0.0F,1.0F,0.0F }, { 1.0F,0.5F,0.5F,1.0F }, 1.0F } ; static Materiel mt = { 0.8F,1.0F,0.6F,1.0F }; static Energie e; void myinit(void) { GLfloat light_Position0[] = { 1.0F,0.0F,1.0F,0.0F }; GLfloat light_Position1[] = { -1.0F,0.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurNoir()); glLightfv(GL_LIGHT0,GL_POSITION,light_Position0); glLightfv(GL_LIGHT1,GL_POSITION,light_Position1); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glDepthFunc(GL_LESS); glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE); } float produitScalaire(Vecteur *v1,Vecteur *v2) { return(v1->x*v2->x + v1->y*v2->y + v1->z*v2->z); } void lumiereDiffusee(Vecteur *n,LumiereDirectionnelle *ld,Materiel *m,Energie *e) { float ps = produitScalaire(n,&ld->dir); if ( ps < 0.0F ) e->r = e->v = e->b = 0.0F; else { e->r = m->kd.r * ps * ld->energie * ld->coul.r; e->v = m->kd.v * ps * ld->energie * ld->coul.v; e->b = m->kd.b * ps * ld->energie * ld->coul.b; } } void display(void) { { vecteur N = { 0.0F,1.0F,0.0F,0.0F }; matrice mRx; toRotationX(mRx,nRx) ; produitMatriceVecteur(mRx,N,N) ; matrice mRy; toRotationY(mRy,nRy) ; produitMatriceVecteur(mRy,N,N) ; matrice mRz; toRotationZ(mRz,nRz) ; produitMatriceVecteur(mRz,N,N) ; n.x = N[0]; n.y = N[1]; n.z = N[2]; n.t = 0.0F; } { vecteur L = { 0.0F,1.0F,0.0F,0.0F }; matrice mRx; toRotationX(mRx,lRx) ; produitMatriceVecteur(mRx,L,L) ; matrice mRy; toRotationY(mRy,lRy) ; produitMatriceVecteur(mRy,L,L) ; matrice mRz; toRotationZ(mRz,lRz) ; produitMatriceVecteur(mRz,L,L) ; ld.dir.x = L[0]; ld.dir.y = L[1]; ld.dir.z = L[2]; ld.dir.t = 0.0F; } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); glPushMatrix() ; glTranslatef(0.0F,-0.2F,0.0F); manipulateurSouris(); manipulateurClavier(); glPushMatrix(); glTranslatef(p.x,p.y,p.z) ; glEnable(GL_LIGHTING); glPushMatrix(); glMaterialfv(GL_FRONT,GL_DIFFUSE,(float *) &mt.kd) ; glEnable(GL_CULL_FACE); glutSolidSphere(0.05,10,10); glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); glPopMatrix(); glColor4fv((float *) &mt.kd) ; placeFontCursor(n.x/2.0F,n.y/2.0F,n.z/2.0F) ; deplacementCursor(10,0,0) ; simpleBitmapOutput(1,REGULAR8x13,"N") ; deplacementCursor(7,-5,0) ; simpleBitmapOutput(1,DESSIN,"TF") ; glEnable(GL_LIGHTING); glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,(float *) &mt.kd) ; flecheEnVolume(n.x,n.y,n.z,0.04F,0.15F,0.01F); glDisable(GL_LIGHTING); glPopMatrix(); glPushMatrix(); glTranslatef(po.x,po.y,po.z) ; glColor4fv((float *) &ld.coul) ; placeFontCursor(-ld.dir.x/2.0F,-ld.dir.y/2.0F,-ld.dir.z/2.0F) ; deplacementCursor(10,0,0) ; simpleBitmapOutput(1,REGULAR8x13,"L") ; deplacementCursor(7,-5,0) ; simpleBitmapOutput(1,DESSIN,"TF") ; glEnable(GL_LIGHTING); glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,(float *) &ld.coul) ; flecheEnVolume(-ld.dir.x,-ld.dir.y,-ld.dir.z,0.04F,0.15F,0.01F); glPopMatrix(); glDisable(GL_LIGHTING); lumiereDiffusee(&n,&ld,&mt,&e); glPushMatrix(); glColor4f(e.r,e.v,e.b,0.5F) ; glTranslatef(p.x,p.y,p.z) ; glRotatef(nRz,0.0F,0.0F,1.0F); glRotatef(nRy,0.0F,1.0F,0.0F); glRotatef(nRx,1.0F,0.0F,0.0F); glScalef(1.6F,0.00001F,1.4F) ; glEnable(GL_CULL_FACE); glutSolidCube(1.0) ; glDisable(GL_CULL_FACE); glPopMatrix(); glPopMatrix() ; glDisable(GL_DEPTH_TEST); glFlush(); glutSwapBuffers() ; glutPostWindowRedisplay(f2); } void key(unsigned char key,int x,int y) { switch ( key ) { case '1' : ld.coul.r -= 0.02F ; if ( ld.coul.r < 0.0F ) ld.coul.r = 0.0F; glutPostWindowRedisplay(f1); break; case '4' : ld.coul.r += 0.02F ; if ( ld.coul.r > 1.0F ) ld.coul.r = 1.0F; glutPostWindowRedisplay(f1); break; case '2' : ld.coul.v -= 0.02F ; if ( ld.coul.v < 0.0F ) ld.coul.v = 0.0F; glutPostWindowRedisplay(f1); break; case '5' : ld.coul.v += 0.02F ; if ( ld.coul.v > 1.0F ) ld.coul.v = 1.0F; glutPostWindowRedisplay(f1); break; case '3' : ld.coul.b -= 0.02F ; if ( ld.coul.b < 0.0F ) ld.coul.b = 0.0F; glutPostWindowRedisplay(f1); break; case '6' : ld.coul.b += 0.02F ; if ( ld.coul.b > 1.0F ) ld.coul.b = 1.0F; glutPostWindowRedisplay(f1); break; case 'x' : nRx += 2.0F ; glutPostWindowRedisplay(f1); break; case 'X' : nRx -= 2.0F ; glutPostWindowRedisplay(f1); break; case 'y' : nRy += 2.0F ; glutPostWindowRedisplay(f1); break; case 'Y' : nRy -= 2.0F ; glutPostWindowRedisplay(f1); break; case 'z' : nRz += 2.0F ; glutPostWindowRedisplay(f1); break; case 'Z' : nRz -= 2.0F ; glutPostWindowRedisplay(f1); break; case 0x1B : exit(0); break; } } void special2(int key,int x,int y) { switch (key) { case GLUT_KEY_F7 : mt.kd.r -= 0.02F ; if ( mt.kd.r < 0.0F ) mt.kd.r = 0.0F; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F8 : mt.kd.r += 0.02F ; if ( mt.kd.r > 1.0F ) mt.kd.r = 1.0F; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F9 : mt.kd.v -= 0.02F ; if ( mt.kd.v < 0.0F ) mt.kd.v = 0.0F; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F10 : mt.kd.v += 0.02F ; if ( mt.kd.v > 1.0F ) mt.kd.v = 1.0F; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F11 : mt.kd.b -= 0.02F ; if ( mt.kd.b < 0.0F ) mt.kd.b = 0.0F; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F12 : mt.kd.b += 0.02F ; if ( mt.kd.b > 1.0F ) mt.kd.b = 1.0F; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F1 : lRx -= 2.0F ; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F2 : lRx += 2.0F ; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F3 : lRy -= 2.0F ; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F4 : lRy += 2.0F ; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F5 : lRz -= 2.0F ; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F6 : lRz += 2.0F ; glutPostWindowRedisplay(f1); break; } } void special(int key,int x,int y) { if ( specialManipulateur(key,x,y) ) { glutPostWindowRedisplay(f1); } else special2(key,x,y); } void reshape2(int w,int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,w,-h,0,-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void display2() { glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glClearColor(0.0F,0.0F,0.0F,1.0F) ; glPushMatrix(); float pos = 1.0F; glColor4fv((float *) &mt.kd); placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"NORMALE : %6.3f %6.3f %6.3f",n.x,n.y,n.z) ; pos += 1.0F; glColor4fv((float *) &mt.kd); placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"KD : %6.3f %6.3f %6.3f",mt.kd.r,mt.kd.v,mt.kd.b) ; pos += 1.0F; glColor4fv((float *) &ld.coul); placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"DIR LUM : %6.3f %6.3f %6.3f",ld.dir.x,ld.dir.y,ld.dir.z) ; pos += 1.0F; glColor4fv((float *) &ld.coul); placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"COULEUR : %6.3f %6.3f %6.3f",ld.coul.r,ld.coul.v,ld.coul.b) ; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"ENERGIE : %6.3f",ld.energie) ; pos += 1.0F; glColor3f(e.r,e.v,e.b); placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"COULEUR : %6.3f %6.3f %6.3f",e.r,e.v,e.b) ; glPopMatrix(); glutSwapBuffers(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowPosition(50,50); glutInitWindowSize(300,240); f1 = glutCreateWindow("Lumiere diffusée"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-1.0,1.0,-1.0,1.0,-5.0,5.0); setManipulateurDistance(1.0F); setManipulateurClavierAngle(25.0F,15.0F,0.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(special); glutDisplayFunc(display); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutInitWindowSize(380,130); glutInitWindowPosition(60,320); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); f2 = glutCreateWindow("Valeurs"); creationMenuBasique(); glutDisplayFunc(display2); glutReshapeFunc(reshape2); glutKeyboardFunc(key); glutSpecialFunc(special2); glutMainLoop(); return(0); }