/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Decembre 2004 */ /* Calcul de l'equation cartesienne d'un plan */ /* a partir de la normale a ce plan */ /* et de la position d'un point */ #include #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleFleche.h" #include "ModuleFont.h" #include "ModuleMatriceVecteur.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" typedef struct Vecteur { float x; float y; float z; float t; } Vecteur; typedef struct Position { float x; float y; float z; float t; } Position; static Vecteur n ; static int f1; static int f2; static float nRx = 0.0F; static float nRy = 0.0F; static float nRz = 0.0F; static Position p = { -0.1F,0.1F,0.1F,1.0F } ; static Position pt = { -0.3F,0.1F,0.3F,1.0F } ; static float a; static float b; static float c; static float d; void myinit(void) { GLfloat light_Position0[] = { 1.0F,0.0F,1.0F,0.0F }; GLfloat light_Position1[] = { -1.0F,0.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurNoir()); glLightfv(GL_LIGHT0,GL_POSITION,light_Position0); glLightfv(GL_LIGHT1,GL_POSITION,light_Position1); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glDepthFunc(GL_LESS); glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE); } void display(void) { vecteur N = { 0.0F,1.0F,0.0F,0.0F }; matrice mRx; toRotationX(mRx,nRx) ; produitMatriceVecteur(mRx,N,N) ; matrice mRy; toRotationY(mRy,nRy) ; produitMatriceVecteur(mRy,N,N) ; matrice mRz; toRotationZ(mRz,nRz) ; produitMatriceVecteur(mRz,N,N) ; a = n.x = N[0]; b = n.y = N[1]; c = n.z = N[2]; d = -a*p.x-b*p.y-c*p.z; n.t = 0.0F; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); glPushMatrix() ; glTranslatef(0.0F,-0.2F,0.0F); manipulateurSouris(); manipulateurClavier(); glPushMatrix(); glTranslatef(pt.x,pt.y,pt.z) ; glEnable(GL_LIGHTING); glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurRouge()) ; glEnable(GL_CULL_FACE); glutSolidSphere(0.05,10,10); glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); glPopMatrix(); glPushMatrix(); glTranslatef(p.x,p.y,p.z) ; glEnable(GL_LIGHTING); glPushMatrix(); glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurJaune()) ; glEnable(GL_CULL_FACE); glutSolidSphere(0.05,10,10); glDisable(GL_CULL_FACE); glDisable(GL_LIGHTING); glPopMatrix(); glColor4fv(couleurMagenta()) ; placeFontCursor(n.x/2.0F,n.y/2.0F,n.z/2.0F) ; deplacementCursor(10,0,0) ; simpleBitmapOutput(1,REGULAR8x13,"N") ; deplacementCursor(7,-5,0) ; simpleBitmapOutput(1,DESSIN,"TF") ; glEnable(GL_LIGHTING); glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,couleurMagenta()) ; flecheEnVolume(n.x,n.y,n.z,0.04F,0.15F,0.01F); glPopMatrix(); glPushMatrix(); glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBlanc(0.5F)) ; glTranslatef(p.x,p.y,p.z) ; glRotatef(nRz,0.0F,0.0F,1.0F); glRotatef(nRy,0.0F,1.0F,0.0F); glRotatef(nRx,1.0F,0.0F,0.0F); glScalef(1.6F,0.00001F,1.4F) ; glEnable(GL_CULL_FACE); glutSolidCube(1.0) ; glDisable(GL_CULL_FACE); glPopMatrix(); glDisable(GL_LIGHTING); glPopMatrix() ; glDisable(GL_DEPTH_TEST); glFlush(); glutSwapBuffers() ; glutPostWindowRedisplay(f2); } void key(unsigned char key,int x,int y) { switch ( key ) { case '1' : p.x -= 0.02F ; glutPostWindowRedisplay(f1); break; case '4' : p.x += 0.02F ; glutPostWindowRedisplay(f1); break; case '2' : p.y -= 0.02F ; glutPostWindowRedisplay(f1); break; case '5' : p.y += 0.02F ; glutPostWindowRedisplay(f1); break; case '3' : p.z -= 0.02F ; glutPostWindowRedisplay(f1); break; case '6' : p.z += 0.02F ; glutPostWindowRedisplay(f1); break; case 'x' : nRx += 2.0F ; glutPostWindowRedisplay(f1); break; case 'X' : nRx -= 2.0F ; glutPostWindowRedisplay(f1); break; case 'y' : nRy += 2.0F ; glutPostWindowRedisplay(f1); break; case 'Y' : nRy -= 2.0F ; glutPostWindowRedisplay(f1); break; case 'z' : nRz += 2.0F ; glutPostWindowRedisplay(f1); break; case 'Z' : nRz -= 2.0F ; glutPostWindowRedisplay(f1); break; case 0x1B : exit(0); break; } } void special2(int key,int x,int y) { switch (key) { case GLUT_KEY_F1 : pt.x -= 0.02F ; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F2 : pt.x += 0.02F ; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F3 : pt.y -= 0.02F ; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F4 : pt.y += 0.02F ; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F5 : pt.z -= 0.02F ; glutPostWindowRedisplay(f1); break; case GLUT_KEY_F6 : pt.z += 0.02F ; glutPostWindowRedisplay(f1); break; } } void special(int key,int x,int y) { if ( specialManipulateur(key,x,y) ) { glutPostWindowRedisplay(f1); } else special2(key,x,y); } void reshape2(int w,int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,w,-h,0,-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void display2() { glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glClearColor(0.0F,0.0F,0.0F,1.0F) ; glPushMatrix(); glColor4fv(couleurMagenta()); float pos = 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"NORMALE : %6.3f %6.3f %6.3f",n.x,n.y,n.z) ; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; glColor4fv(couleurJaune()); simpleBitmapOutput(1,REGULAR8x13,"POINT : %6.3f %6.3f %6.3f",p.x,p.y,p.z) ; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; glColor4fv(couleurBlanc()); simpleBitmapOutput(1,REGULAR8x13,"PLAN : %6.3f %6.3f %6.3f %6.3f",a,b,c,d) ; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; glColor4fv(couleurRouge()); simpleBitmapOutput(1,REGULAR8x13,"POS : %6.3f %6.3f %6.3f",pt.x,pt.y,pt.z) ; float val = a*pt.x+b*pt.y+c*pt.z+d; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; simpleBitmapOutput(1,REGULAR8x13,"VALEUR : %6.3f",val) ; pos += 1.0F; placeFontCursor(5.0F,-pos*20.0F,0.0F) ; if ( fabs(val) < 0.000001F ) simpleBitmapOutput(1,REGULAR8x13,"-> SUR LE PLAN") ; else { if ( val < 0.0F ) simpleBitmapOutput(1,REGULAR8x13,"-> EN DESSOUS DU PLAN") ; if ( val > 0.0F ) simpleBitmapOutput(1,REGULAR8x13,"-> AU DESSUS DU PLAN") ; } glPopMatrix(); glutSwapBuffers(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowPosition(50,50); glutInitWindowSize(300,240); f1 = glutCreateWindow("Calcul de l'équation d'un plan"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-1.0,1.0,-1.0,1.0,-5.0,5.0); setManipulateurDistance(1.0F); setManipulateurClavierAngle(25.0F,15.0F,0.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(special); glutDisplayFunc(display); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutInitWindowSize(380,130); glutInitWindowPosition(60,320); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); f2 = glutCreateWindow("Valeurs"); creationMenuBasique(); glutDisplayFunc(display2); glutReshapeFunc(reshape2); glutKeyboardFunc(key); glutSpecialFunc(special2); glutMainLoop(); return(0); }