L'exécutable
Le source: BrasRobot.cpp
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include <stdio.h>
#include <stdlib.h>
static int shoulder = 0, elbow = 0;
void CALLBACK elbowAdd(void) {
elbow = (elbow + 5) % 360;
}
void CALLBACK elbowSubtract(void) {
elbow = (elbow - 5) % 360;
}
void CALLBACK shoulderAdd(void) {
shoulder = (shoulder + 5) % 360;
}
void CALLBACK shoulderSubtract(void) {
shoulder = (shoulder - 5) % 360;
}
void CALLBACK display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0F,0.0F,0.0F);
glPushMatrix();
glTranslatef(-1.0,0.0,0.0);
glRotatef((GLfloat) shoulder,0.0,0.0,1.0);
glTranslatef(1.0,0.0,0.0);
auxWireBox(2.0,0.4,1.0);
glTranslatef(1.0,0.0,0.0);
glRotatef((GLfloat) elbow,0.0,0.0,1.0);
glTranslatef(1.0,0.0,0.0);
auxWireBox(2.0,0.4,1.0);
glPopMatrix();
glFlush();
auxSwapBuffers();
}
void myinit(void) {
glClearColor(1.0,1.0,1.0,1.0);
}
void CALLBACK myReshape(int w,int h) {
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(65.,(float)w/(float)h,1.0,20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0,0.0,-5.0);
}
void main(void) {
auxInitDisplayMode(AUX_DOUBLE|AUX_RGB);
auxInitPosition(0,0,300,300);
auxInitWindow("Bras robot");
myinit();
auxKeyFunc(AUX_LEFT,shoulderSubtract);
auxKeyFunc(AUX_RIGHT,shoulderAdd);
auxKeyFunc(AUX_UP,elbowAdd);
auxKeyFunc(AUX_DOWN,elbowSubtract);
auxReshapeFunc(myReshape);
auxMainLoop(display);
}
RETOUR