L'exécutable
Le source:
CarreCouleur.cpp
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include <stdio.h>
#include <stdlib.h>
static float rotx = 0.0f ;
static float roty = 0.0f ;
static float rotz = 0.0f ;
void CALLBACK display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(rotx,1.0f,0.0f,0.0f);
glRotatef(roty,0.0f,1.0f,0.0f);
glRotatef(rotz,0.0f,0.0f,1.0f);
glBegin(GL_POLYGON) ;
glColor3f(1.0F,0.0F,0.0F) ;
glVertex2f(-0.5F,-0.5F) ;
glColor3f(0.0F,1.0F,0.0F) ;
glVertex2f(-0.5F,0.5F) ;
glColor3f(1.0F,1.0F,1.0F) ;
glVertex2f(0.5F,0.5F) ;
glColor3f(0.0F,0.0F,1.0F) ;
glVertex2f(0.5F,-0.5F) ;
glEnd() ;
glPopMatrix();
glFlush();
auxSwapBuffers();
}
void myinit (void) {
glClearColor (0.0,0.0,0.0,0.0);
glShadeModel(GL_SMOOTH);
}
void CALLBACK myReshape(int w, int h) {
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0,1.0,-1.0/w*h,1.0/w*h,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void CALLBACK auxX(void) {
rotx += 2 ;
}
void CALLBACK auxx(void) {
rotx -= 2 ;
}
void CALLBACK auxY(void) {
roty += 2 ;
}
void CALLBACK auxy(void) {
roty -= 2 ;
}
void CALLBACK auxZ(void) {
rotz += 2 ;
}
void CALLBACK auxz(void) {
rotz -= 2 ;
}
void main(void) {
auxInitDisplayMode(AUX_DOUBLE|AUX_RGBA);
auxInitPosition(0,0,300,220);
auxInitWindow("Carré coloré") ;
myinit();
auxKeyFunc(AUX_X,auxX) ;
auxKeyFunc(AUX_x,auxx) ;
auxKeyFunc(AUX_Y,auxY) ;
auxKeyFunc(AUX_y,auxy) ;
auxKeyFunc(AUX_Z,auxZ) ;
auxKeyFunc(AUX_z,auxz) ;
auxReshapeFunc(myReshape);
auxMainLoop(display);
}
RETOUR