
Le source: EliminationPartiesCachees.cpp
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include <stdio.h>
#include <stdlib.h>
static int mode = 0 ;
static float rotx = 0.0f ;
static float roty = 0.0f ;
static float rotz = 0.0f ;
void CALLBACK display(void) {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(rotx,1.0f,0.0f,0.0f);
glRotatef(roty,0.0f,1.0f,0.0f);
glRotatef(rotz,0.0f,0.0f,1.0f);
if ( mode )
glEnable(GL_DEPTH_TEST) ;
glBegin(GL_TRIANGLES) ;
glColor3f(0.0F,0.0F,1.0F) ;
glVertex3f(1.0F,-1.5F,-0.5F) ;
glVertex3f(1.5F,1.5F,0.5F) ;
glVertex3f(-1.1F,-0.2F,0.2F) ;
glColor3f(0.0F,1.0F,0.0F) ;
glVertex3f(-1.0F,-1.5F,-0.5F) ;
glVertex3f(-1.5F,1.5F,0.5F) ;
glVertex3f(0.5F,-0.5F,0.2F) ;
glColor3f(1.0F,0.0F,0.0F) ;
glVertex3f(-1.2F,1.3F,-0.5F) ;
glVertex3f(1.2F,1.1F,0.5F) ;
glVertex3f(0.1F,-0.5F,0.3F) ;
glEnd() ;
glDisable(GL_DEPTH_TEST) ;
glPopMatrix();
glFlush();
auxSwapBuffers();
}
void myinit (void) {
glShadeModel(GL_SMOOTH);
glClearColor(0.0,0.0,0.0,0.0);
}
void CALLBACK myReshape(int w, int h) {
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-2.0,2.0,-2.0/w*h,2.0/w*h,-5.0,5.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void CALLBACK auxSpace(void) {
mode = 1 - mode ;
}
void CALLBACK auxX(void) {
rotx += 2 ;
}
void CALLBACK auxx(void) {
rotx -= 2 ;
}
void CALLBACK auxY(void) {
roty += 2 ;
}
void CALLBACK auxy(void) {
roty -= 2 ;
}
void CALLBACK auxZ(void) {
rotz += 2 ;
}
void CALLBACK auxz(void) {
rotz -= 2 ;
}
void main(void) {
auxInitDisplayMode(AUX_DOUBLE|AUX_RGBA|AUX_DEPTH);
auxInitPosition (0,0,280,280);
auxInitWindow("Elimination des parties cachées") ;
myinit();
auxKeyFunc(AUX_SPACE,auxSpace) ;
auxKeyFunc(AUX_X,auxX) ;
auxKeyFunc(AUX_x,auxx) ;
auxKeyFunc(AUX_Y,auxY) ;
auxKeyFunc(AUX_y,auxy) ;
auxKeyFunc(AUX_Z,auxZ) ;
auxKeyFunc(AUX_z,auxz) ;
auxReshapeFunc(myReshape);
auxMainLoop(display);
}
RETOUR