Le source: EliminationPartiesCachees.cpp
#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glaux.h> #include <stdio.h> #include <stdlib.h> static int mode = 0 ; static float rotx = 0.0f ; static float roty = 0.0f ; static float rotz = 0.0f ; void CALLBACK display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(rotx,1.0f,0.0f,0.0f); glRotatef(roty,0.0f,1.0f,0.0f); glRotatef(rotz,0.0f,0.0f,1.0f); if ( mode ) glEnable(GL_DEPTH_TEST) ; glBegin(GL_TRIANGLES) ; glColor3f(0.0F,0.0F,1.0F) ; glVertex3f(1.0F,-1.5F,-0.5F) ; glVertex3f(1.5F,1.5F,0.5F) ; glVertex3f(-1.1F,-0.2F,0.2F) ; glColor3f(0.0F,1.0F,0.0F) ; glVertex3f(-1.0F,-1.5F,-0.5F) ; glVertex3f(-1.5F,1.5F,0.5F) ; glVertex3f(0.5F,-0.5F,0.2F) ; glColor3f(1.0F,0.0F,0.0F) ; glVertex3f(-1.2F,1.3F,-0.5F) ; glVertex3f(1.2F,1.1F,0.5F) ; glVertex3f(0.1F,-0.5F,0.3F) ; glEnd() ; glDisable(GL_DEPTH_TEST) ; glPopMatrix(); glFlush(); auxSwapBuffers(); } void myinit (void) { glShadeModel(GL_SMOOTH); glClearColor(0.0,0.0,0.0,0.0); } void CALLBACK myReshape(int w, int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-2.0,2.0,-2.0/w*h,2.0/w*h,-5.0,5.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void CALLBACK auxSpace(void) { mode = 1 - mode ; } void CALLBACK auxX(void) { rotx += 2 ; } void CALLBACK auxx(void) { rotx -= 2 ; } void CALLBACK auxY(void) { roty += 2 ; } void CALLBACK auxy(void) { roty -= 2 ; } void CALLBACK auxZ(void) { rotz += 2 ; } void CALLBACK auxz(void) { rotz -= 2 ; } void main(void) { auxInitDisplayMode(AUX_DOUBLE|AUX_RGBA|AUX_DEPTH); auxInitPosition (0,0,280,280); auxInitWindow("Elimination des parties cachées") ; myinit(); auxKeyFunc(AUX_SPACE,auxSpace) ; auxKeyFunc(AUX_X,auxX) ; auxKeyFunc(AUX_x,auxx) ; auxKeyFunc(AUX_Y,auxY) ; auxKeyFunc(AUX_y,auxy) ; auxKeyFunc(AUX_Z,auxZ) ; auxKeyFunc(AUX_z,auxz) ; auxReshapeFunc(myReshape); auxMainLoop(display); }
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