Le source: ListeAffichage2.cpp
#include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include <GL/glaux.h> GLuint listName = 1; void myinit(void) { glNewList(listName,GL_COMPILE); glColor3f(1.0,0.0,0.0); glBegin(GL_TRIANGLES); glVertex2f(0.0,0.0); glVertex2f(1.0,0.0); glVertex2f(0.0,1.0); glEnd(); glTranslatef(1.5,0.0,0.0); glEndList(); glShadeModel(GL_FLAT); } void drawLine(void) { glBegin(GL_LINES); glVertex2f(0.0,0.5); glVertex2f(15.0,0.5); glEnd(); } void CALLBACK display(void) { GLuint i; glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0,1.0,0.0); for ( i = 0 ; i < 10 ; i++ ) glCallList(listName); drawLine(); glFlush(); } void CALLBACK myReshape(int w,int h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if ( w <= h ) gluOrtho2D(0.,2.,-0.5*(float)h/(float)w,1.5*(float)h/(float)w); else gluOrtho2D(0.,2.*(float)w/(float)h,-.5,1.5); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void main(void) { auxInitDisplayMode(AUX_SINGLE|AUX_RGB); auxInitPosition(0,0,400,50); auxInitWindow("Liste d'affichage"); myinit(); auxReshapeFunc(myReshape); auxMainLoop(display); }
RETOUR