




#include "windows.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include <stdio.h>
#include <stdlib.h>
static float anglex = 0.0F ;
static float angley = 0.0F ;
static int obj = 0 ;
void CALLBACK display(void) {
glClearColor (1.0,1.0,1.0,1.0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(0.0F,0.0F,0.0F);
glPushMatrix();
glRotatef(angley,0.0F,1.0F,0.0F) ;
glRotatef(anglex,1.0F,0.0F,0.0F) ;
switch ( obj ) {
case 0 : glBegin(GL_POINTS) ;
glVertex3f(-7.0F,4.0F,1.0F) ;
glVertex3f(8.0F,-1.0F,-2.0F) ;
glVertex3f(-3.0F,7.0F,3.0F) ;
glVertex3f(-1.0F,-8.0F,0.0F) ;
glVertex3f(2.0F,-4.0F,5.0F) ;
glVertex3f(5.0F,8.0F,1.0F) ;
glEnd() ;
break ;
case 1 : glBegin(GL_LINES) ;
glVertex3f(-7.0F,4.0F,-1.0F) ;
glVertex3f(8.0F,-1.0F,2.0F) ;
glVertex3f(-3.0F,7.0F,0.0F) ;
glVertex3f(-1.0F,-8.0F,4.0F) ;
glVertex3f(2.0F,-4.0F,-2.0F) ;
glVertex3f(5.0F,8.0F,3.0F) ;
glEnd() ;
break ;
case 2 : glBegin(GL_LINE_STRIP) ;
glVertex3f(-7.0F,4.0F,-1.0F) ;
glVertex3f(8.0F,-1.0F,2.0F) ;
glVertex3f(-3.0F,7.0F,0.0F) ;
glVertex3f(-1.0F,-8.0F,4.0F) ;
glVertex3f(2.0F,-4.0F,-2.0F) ;
glVertex3f(5.0F,8.0F,3.0F) ;
glEnd() ;
break ;
case 3 : glBegin(GL_LINE_LOOP) ;
glVertex3f(-7.0F,4.0F,-1.0F) ;
glVertex3f(8.0F,-1.0F,2.0F) ;
glVertex3f(-3.0F,7.0F,0.0F) ;
glVertex3f(-1.0F,-8.0F,4.0F) ;
glVertex3f(2.0F,-4.0F,-2.0F) ;
glVertex3f(5.0F,8.0F,3.0F) ;
glEnd() ;
break ;
case 4 : glBegin(GL_POLYGON) ;
glColor3f(0.0F,0.0F,1.0F) ;
glVertex3f(-7.0F,4.0F,0.0F) ;
glVertex3f(-3.0F,7.0F,0.0F) ;
glVertex3f(5.0F,8.0F,0.0F) ;
glVertex3f(8.0F,-1.0F,0.0F) ;
glVertex3f(2.0F,-4.0F,0.0F) ;
glVertex3f(-1.0F,-8.0F,0.0F) ;
glEnd() ;
break ;
case 5 : glBegin(GL_QUADS) ;
glColor3f(0.0F,0.0F,1.0F) ;
glVertex3f(-7.0F,2.0F,1.0F) ;
glVertex3f(-1.0F,7.0F,1.0F) ;
glVertex3f(2.0F,6.0F,1.0F) ;
glVertex3f(-6.0F,-3.0F,1.0F) ;
glColor3f(1.0F,0.0F,0.0F) ;
glVertex3f(3.0F,-8.0F,-2.0F) ;
glVertex3f(7.0F,-5.0F,-2.0F) ;
glVertex3f(9.0F,2.0F,-2.0F) ;
glVertex3f(1.0F,-3.0F,-2.0F) ;
glEnd() ;
break ;
case 6 : glBegin(GL_QUAD_STRIP) ;
glColor3f(0.0F,0.0F,1.0F) ;
glVertex3f(-7.0F,5.0F,0.0F) ;
glVertex3f(-3.0F,8.0F,0.0F) ;
glColor3f(1.0F,0.0F,0.0F) ;
glVertex3f(-4.0F,-2.0F,0.0F) ;
glVertex3f(0.0F,3.0F,0.0F) ;
glColor3f(0.0F,1.0F,0.0F) ;
glVertex3f(2.0F,-2.5F,0.0F) ;
glVertex3f(3.0F,5.0F,0.0F) ;
glColor3f(0.0F,1.0F,1.0F) ;
glVertex3f(8.5F,0.0F,0.0F) ;
glVertex3f(8.0F,2.0F,0.0F) ;
glEnd() ;
break ;
case 7 : glBegin(GL_TRIANGLES) ;
glColor3f(0.0F,0.0F,1.0F) ;
glVertex3f(-7.0F,-6.0F,2.0F) ;
glVertex3f(-5.0F,7.0F,-4.0F) ;
glVertex3f(2.0F,-5.0F,-1.0F) ;
glColor3f(0.0F,1.0F,0.0F) ;
glVertex3f(-3.0F,8.0F,-5.0F) ;
glVertex3f(7.0F,-5.0F,3.0F) ;
glVertex3f(9.0F,7.0F,2.0F) ;
glEnd() ;
break ;
case 8 : glBegin(GL_TRIANGLE_STRIP) ;
glColor3f(0.0F,0.0F,1.0F) ;
glVertex3f(-7.0F,5.0F,3.0F) ;
glVertex3f(-3.0F,8.0F,2.0F) ;
glColor3f(1.0F,0.0F,0.0F) ;
glVertex3f(-4.0F,-2.0F,-1.0F) ;
glVertex3f(0.0F,3.0F,0.0F) ;
glColor3f(0.0F,1.0F,0.0F) ;
glVertex3f(2.0F,-2.5F,5.0F) ;
glVertex3f(3.0F,5.0F,3.0F) ;
glColor3f(0.0F,1.0F,1.0F) ;
glVertex3f(8.5F,0.0F,-1.0F) ;
glVertex3f(8.0F,2.0F,-2.0F) ;
glEnd() ;
break ;
case 9 : glBegin(GL_TRIANGLE_FAN) ;
glColor3f(0.0F,0.0F,1.0F) ;
glVertex3f(0.0F,7.0F,3.0F) ;
glColor3f(1.0F,0.0F,0.0F) ;
glVertex3f(-7.0F,-2.0F,2.0F) ;
glColor3f(0.0F,1.0F,0.0F) ;
glVertex3f(-4.0F,-6.0F,-1.0F) ;
glColor3f(1.0F,0.0F,0.0F) ;
glVertex3f(-1.0F,-8.0F,0.0F) ;
glColor3f(0.0F,1.0F,0.0F) ;
glVertex3f(1.0F,-1.0F,5.0F) ;
glColor3f(1.0F,0.0F,0.0F) ;
glVertex3f(3.0F,-4.0F,3.0F) ;
glColor3f(0.0F,1.0F,0.0F) ;
glVertex3f(6.0F,1.0F,-1.0F) ;
glColor3f(1.0F,0.0F,0.0F) ;
glVertex3f(8.0F,5.0F,-2.0F) ;
glEnd() ; }
glPopMatrix();
glFlush();
auxSwapBuffers();
}
void myinit (void) {
glEnable(GL_DEPTH_TEST) ;
}
void CALLBACK myReshape(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-10.0,10.0,-10.0/w*h,10.0/w*h,-20.0,20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity ();
}
void CALLBACK up(void) {
anglex++ ;
}
void CALLBACK down(void) {
anglex-- ;
}
void CALLBACK left(void) {
angley++ ;
}
void CALLBACK right(void) {
angley-- ;
}
void CALLBACK space(void) {
obj++ ;
if ( obj == 10 )
obj = 0 ;
}
void main(void) {
auxInitDisplayMode(AUX_DOUBLE|AUX_RGBA|AUX_DEPTH);
auxInitPosition(0,0,200,200);
auxInitWindow("Primitives graphiques");
myinit();
auxKeyFunc(AUX_UP,up) ;
auxKeyFunc(AUX_DOWN,down) ;
auxKeyFunc(AUX_LEFT,left) ;
auxKeyFunc(AUX_RIGHT,right) ;
auxKeyFunc(AUX_SPACE,space) ;
auxReshapeFunc (myReshape);
auxMainLoop(display);
}
RETOUR