L'exécutable
Le source: TerreLune.cpp
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include <stdio.h>
#include <stdlib.h>
static int year = 0, day = 0;
void CALLBACK dayAdd(void) {
day = (day + 10) % 360;
}
void CALLBACK daySubtract(void) {
day = (day - 10) % 360;
}
void CALLBACK yearAdd(void) {
year = (year + 5) % 360;
}
void CALLBACK yearSubtract(void) {
year = (year - 5) % 360;
}
void CALLBACK display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0F,0.0F,0.0F);
glPushMatrix();
auxWireSphere(1.0);
glRotatef((GLfloat) year,0.0,1.0,0.0);
glTranslatef(2.0,0.0,0.0);
glRotatef((GLfloat) day,0.0,1.0,0.0);
auxWireSphere(0.2);
glPopMatrix();
glFlush();
auxSwapBuffers();
}
void myinit(void) {
glClearColor(1.0,1.0,1.0,1.0);
}
void CALLBACK myReshape(int w,int h) {
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(36.0,(float) w/(float) h,1.0,20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0,0.0,-5.0);
}
void main(void) {
auxInitDisplayMode(AUX_DOUBLE|AUX_RGB);
auxInitPosition(0,0,300,200);
auxInitWindow("Système Terre-Lune");
myinit();
auxKeyFunc(AUX_LEFT,yearSubtract);
auxKeyFunc(AUX_RIGHT,yearAdd);
auxKeyFunc(AUX_UP,dayAdd);
auxKeyFunc(AUX_DOWN,daySubtract);
auxReshapeFunc(myReshape);
auxMainLoop(display);
}
RETOUR