/* Copyright (c) Mark J. Kilgard, 1994. */
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/*
* stroke.c
* This program demonstrates some characters of a
* stroke (vector) font. The characters are represented
* by display lists, which are given numbers which
* correspond to the ASCII values of the characters.
* Use of glCallLists() is demonstrated.
*/
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "ModuleManipulateur.h"
#include "ModuleMenus.h"
#include "ModuleCouleurs.h"
#define PT 1
#define STROKE 2
#define END 3
static int ww;
static int hh;
typedef struct charpoint {
GLfloat x,y;
int type;
} CP;
CP Adata[] = {
{ 0,0,PT},{0,9,PT},{1,10,PT},{4,10,PT},
{5,9,PT},{5,0,STROKE},{0,5,PT},{5,5,END}
};
CP Edata[] = {
{5,0,PT},{0,0,PT},{0,10,PT},{5,10,STROKE},
{0,5,PT},{4,5,END}
};
CP Pdata[] = {
{0,0,PT},{0,10,PT}, {4,10,PT},{5,9,PT},{5,6,PT},
{4,5,PT},{0,5,END}
};
CP Rdata[] = {
{0,0,PT},{0,10,PT}, {4,10,PT},{5,9,PT},{5,6,PT},
{4,5,PT},{0,5,STROKE},{3,5,PT},{5,0,END}
};
CP Sdata[] = {
{0,1,PT},{1,0,PT},{4,0,PT},{5,1,PT},{5,4,PT},
{4,5,PT},{1,5,PT},{0,6,PT},{0,9,PT},{1,10,PT},
{4,10,PT},{5,9,END}
};
void drawLetter(CP *l) {
glBegin(GL_LINE_STRIP);
while(1) {
switch(l->type) {
case PT : glVertex2fv(&l->x);
break;
case STROKE : glVertex2fv(&l->x);
glEnd();
glBegin(GL_LINE_STRIP);
break;
case END : glVertex2fv(&l->x);
glEnd();
glTranslatef(8.0,0.0,0.0);
return; }
l++; }
}
void myinit(void) {
GLuint base;
glShadeModel(GL_FLAT);
base = glGenLists(128);
glListBase(base);
glNewList(base+'A',GL_COMPILE);
drawLetter(Adata);
glEndList();
glNewList(base+'E',GL_COMPILE);
drawLetter(Edata);
glEndList();
glNewList(base+'P',GL_COMPILE);
drawLetter(Pdata);
glEndList();
glNewList(base+'R',GL_COMPILE);
drawLetter(Rdata);
glEndList();
glNewList(base+'S',GL_COMPILE);
drawLetter(Sdata);
glEndList();
glNewList(base+' ',GL_COMPILE);
glTranslatef(8.0,0.0,0.0);
glEndList();
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glLineWidth(2.0);
}
char *test1 = "A SPARE SERAPE APPEARS AS";
char *test2 = "APES PREPARE RARE PEPPERS";
void printStrokedString(char *s) {
GLsizei len = strlen(s);
glCallLists(len,GL_BYTE,(GLbyte *)s);
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor4fv(couleurBlanc());
glPushMatrix();
manipulateurSouris();
manipulateurClavier();
glTranslatef(-ww/2,-hh/2,0.0F);
glPushMatrix();
glScalef(2.0,2.0,2.0);
glTranslatef(5.0,30.0,0.0);
printStrokedString(test1);
glPopMatrix();
glPushMatrix();
glScalef(2.0,2.0,2.0);
glTranslatef(5.0,13.0,0.0);
printStrokedString(test2);
glPopMatrix();
glPopMatrix();
glFlush();
glutSwapBuffers();
}
void reshape(int w,int h) {
glViewport(0,0,w,h);
ww = w;
hh = h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-w/2,w-w/2,-h/2,h-h/2,-1000.0F,1000.0F);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
setManipulateurDistance(1.0F);
}
int main(int argc,char **argv) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE);
glutInitWindowSize(415,120);
glutInitWindowPosition(50,50);
glutCreateWindow("Font2");
myinit();
creationMenuBasique();
glutKeyboardFunc(keyBasique);
glutSpecialFunc(specialBasique);
glutMotionFunc(motionBasique);
glutMouseFunc(sourisBasique);
glutReshapeFunc(reshape);
glutDisplayFunc(display);
glutMainLoop();
return(0);
}