/* Auteur: Nicolas JANEY */
/* nicolas.janey@univ-fcomte.fr */
/* Avril 2001 */
/* Les motifs en OpenGL */
#include <stdio.h>
#include <stdlib.h>
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "ModuleCouleurs.h"
#include "ModuleManipulateur.h"
#include "ModuleMenus.h"
#include "ModuleReshape.h"
static int obj = 0 ;
static GLubyte fly[] = {
0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,
0x03,0x80,0x01,0xC0,
0x06,0xC0,0x03,0x60,
0x04,0x60,0x06,0x20,
0x04,0x30,0x0C,0x20,
0x04,0x18,0x18,0x20,
0x04,0x0C,0x30,0x20,
0x04,0x06,0x60,0x20,
0x44,0x03,0xC0,0x22,
0x44,0x01,0x80,0x22,
0x44,0x01,0x80,0x22,
0x44,0x01,0x80,0x22,
0x44,0x01,0x80,0x22,
0x44,0x01,0x80,0x22,
0x44,0x01,0x80,0x22,
0x66,0x01,0x80,0x66,
0x33,0x01,0x80,0xCC,
0x19,0x81,0x81,0x98,
0x0C,0xC1,0x83,0x30,
0x07,0xe1,0x87,0xe0,
0x03,0x3f,0xfc,0xc0,
0x03,0x31,0x8c,0xc0,
0x03,0x33,0xcc,0xc0,
0x06,0x64,0x26,0x60,
0x0c,0xcc,0x33,0x30,
0x18,0xcc,0x33,0x18,
0x10,0xc4,0x23,0x08,
0x10,0x63,0xC6,0x08,
0x10,0x30,0x0c,0x08,
0x10,0x18,0x18,0x08,
0x10,0x00,0x00,0x08};
static GLubyte uni[] = {
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF,
0xFF,0xFF,0xFF,0xFF};
static GLubyte ray[] = {
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22,
0x33,0x22,0x33,0x22} ;
void display(void) {
glClearColor (1.0,1.0,1.0,1.0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor4fv(couleurNoir());
glPushMatrix();
manipulateurSouris();
manipulateurClavier();
switch ( obj ) {
case 0 : glPointSize(10.0f);
glBegin(GL_POINTS) ;
glVertex3f(-7.0F,4.0F,1.0F) ;
glVertex3f(8.0F,-1.0F,-2.0F) ;
glVertex3f(-3.0F,7.0F,3.0F) ;
glVertex3f(-1.0F,-8.0F,0.0F) ;
glVertex3f(2.0F,-4.0F,5.0F) ;
glVertex3f(5.0F,8.0F,1.0F) ;
glEnd() ;
glPointSize(1.0f);
break ;
case 1 : glLineWidth(10.0f);
glBegin(GL_LINES) ;
glVertex3f(-7.0F,4.0F,-1.0F) ;
glVertex3f(8.0F,-1.0F,2.0F) ;
glEnd() ;
glLineWidth(5.0f);
glBegin(GL_LINES) ;
glVertex3f(-3.0F,7.0F,0.0F) ;
glVertex3f(-1.0F,-8.0F,4.0F) ;
glEnd() ;
glLineWidth(2.0f);
glBegin(GL_LINES) ;
glVertex3f(2.0F,-4.0F,-2.0F) ;
glVertex3f(5.0F,8.0F,3.0F) ;
glEnd() ;
glLineWidth(1.0f);
break ;
case 2 : glLineStipple(1,0x3456);
glBegin(GL_LINE_STRIP) ;
glVertex3f(-7.0F,4.0F,-1.0F) ;
glVertex3f(8.0F,-1.0F,2.0F) ;
glVertex3f(-3.0F,7.0F,0.0F) ;
glVertex3f(-1.0F,-8.0F,4.0F) ;
glVertex3f(2.0F,-4.0F,-2.0F) ;
glVertex3f(5.0F,8.0F,3.0F) ;
glEnd() ;
glLineStipple(1,0xFFFF);
break ;
case 3 : glLineStipple(10,0x3456);
glBegin(GL_LINE_LOOP) ;
glVertex3f(-7.0F,4.0F,-1.0F) ;
glVertex3f(8.0F,-1.0F,2.0F) ;
glVertex3f(-3.0F,7.0F,0.0F) ;
glVertex3f(-1.0F,-8.0F,4.0F) ;
glVertex3f(2.0F,-4.0F,-2.0F) ;
glVertex3f(5.0F,8.0F,3.0F) ;
glEnd() ;
glLineStipple(1,0xFFFF);
break ;
case 4 : glPolygonStipple(fly);
glBegin(GL_POLYGON) ;
glColor4fv(couleurBleu()) ;
glVertex3f(-7.0F,4.0F,0.0F) ;
glVertex3f(-3.0F,7.0F,0.0F) ;
glVertex3f(5.0F,8.0F,0.0F) ;
glVertex3f(8.0F,-1.0F,0.0F) ;
glVertex3f(2.0F,-4.0F,0.0F) ;
glVertex3f(-1.0F,-8.0F,0.0F) ;
glEnd() ;
glPolygonStipple(uni);
break ;
case 5 : glPolygonStipple(ray);
glBegin(GL_QUADS) ;
glColor4fv(couleurBleu()) ;
glVertex3f(-7.0F,2.0F,1.0F) ;
glVertex3f(-1.0F,7.0F,1.0F) ;
glVertex3f(2.0F,6.0F,1.0F) ;
glVertex3f(-6.0F,-3.0F,1.0F) ;
glColor4fv(couleurRouge()) ;
glVertex3f(3.0F,-8.0F,-2.0F) ;
glVertex3f(7.0F,-5.0F,-2.0F) ;
glVertex3f(9.0F,2.0F,-2.0F) ;
glVertex3f(1.0F,-3.0F,-2.0F) ;
glEnd() ;
glPolygonStipple(uni);
break ;
case 6 : glPolygonMode(GL_FRONT,GL_LINE);
glPolygonMode(GL_BACK,GL_POINT);
glPointSize(5.0f);
glLineWidth(2.0f);
glBegin(GL_QUAD_STRIP) ;
glColor4fv(couleurBleu()) ;
glVertex3f(-7.0F,5.0F,0.0F) ;
glVertex3f(-3.0F,8.0F,0.0F) ;
glColor4fv(couleurRouge()) ;
glVertex3f(-4.0F,-2.0F,0.0F) ;
glVertex3f(0.0F,3.0F,0.0F) ;
glColor4fv(couleurVert()) ;
glVertex3f(2.0F,-2.5F,0.0F) ;
glVertex3f(3.0F,5.0F,0.0F) ;
glColor4fv(couleurCyan()) ;
glVertex3f(8.5F,0.0F,0.0F) ;
glVertex3f(8.0F,2.0F,0.0F) ;
glEnd() ;
glPointSize(1.0f);
glLineWidth(1.0f);
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
break ;
case 7 : glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
glBegin(GL_TRIANGLES) ;
glColor4fv(couleurBleu()) ;
glVertex3f(-7.0F,-6.0F,2.0F) ;
glVertex3f(-5.0F,7.0F,-4.0F) ;
glVertex3f(2.0F,-5.0F,-1.0F) ;
glColor4fv(couleurVert()) ;
glVertex3f(-3.0F,8.0F,-5.0F) ;
glVertex3f(7.0F,-5.0F,3.0F) ;
glVertex3f(9.0F,7.0F,2.0F) ;
glEnd() ;
glCullFace(GL_NONE);
glDisable(GL_CULL_FACE);
break ;
case 8 : glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glBegin(GL_TRIANGLE_STRIP) ;
glColor4fv(couleurBleu()) ;
glVertex3f(-7.0F,5.0F,3.0F) ;
glVertex3f(-3.0F,8.0F,2.0F) ;
glColor4fv(couleurRouge()) ;
glVertex3f(-4.0F,-2.0F,-1.0F) ;
glVertex3f(0.0F,3.0F,0.0F) ;
glColor4fv(couleurVert()) ;
glVertex3f(2.0F,-2.5F,5.0F) ;
glVertex3f(3.0F,5.0F,3.0F) ;
glColor4fv(couleurCyan()) ;
glVertex3f(8.5F,0.0F,-1.0F) ;
glVertex3f(8.0F,2.0F,-2.0F) ;
glEnd() ;
glDisable(GL_CULL_FACE);
break ;
case 9 : glPolygonMode(GL_FRONT,GL_LINE);
glPolygonMode(GL_BACK,GL_FILL);
glBegin(GL_TRIANGLE_FAN) ;
glColor4fv(couleurBleu()) ;
glVertex3f(0.0F,7.0F,3.0F) ;
glColor4fv(couleurRouge()) ;
glVertex3f(-7.0F,-2.0F,2.0F) ;
glColor4fv(couleurVert()) ;
glVertex3f(-4.0F,-6.0F,-1.0F) ;
glColor4fv(couleurRouge()) ;
glVertex3f(-1.0F,-8.0F,0.0F) ;
glColor4fv(couleurVert()) ;
glVertex3f(1.0F,-1.0F,5.0F) ;
glColor4fv(couleurRouge()) ;
glVertex3f(3.0F,-4.0F,3.0F) ;
glColor4fv(couleurVert()) ;
glVertex3f(6.0F,1.0F,-1.0F) ;
glColor4fv(couleurRouge()) ;
glVertex3f(8.0F,5.0F,-2.0F) ;
glEnd() ;
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); }
glPopMatrix();
glFlush();
glutSwapBuffers();
}
void myinit (void) {
glEnable(GL_DEPTH_TEST);
glEnable(GL_LINE_STIPPLE);
glEnable(GL_POLYGON_STIPPLE);
}
void key(unsigned char key,int x,int y) {
if ( keyManipulateur(key,x,y) )
glutPostRedisplay();
else
switch ( key ) {
case ' ' : obj = (obj+1)%10 ;
glutPostRedisplay();
break; }
}
int main(int argc,char **argv) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE);
glutInitWindowSize(200,200);
glutInitWindowPosition(50,50);
glutCreateWindow("Attributs de dessin");
myinit();
creationMenuBasique();
setParametresOrthoBasique(-10.0,10.0,-10.0,10.0,-500.0,500.0);
setManipulateurDistance(1.0F);
glutReshapeFunc(reshapeOrthoBasique);
glutKeyboardFunc(key);
glutSpecialFunc(specialBasique);
glutMotionFunc(motionBasique);
glutMouseFunc(sourisBasique);
glutDisplayFunc(display);
glutMainLoop();
return(0);
}