/* * (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ /* * teapots.c * This program demonstrates lots of material properties. * A single light source illuminates the objects. */ #include #include #include #include "ModuleCouleurs.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" void myinit(void) { GLfloat position[] = { 0.0F,3.0F,3.0F,0.0F }; GLfloat local_view[] = { 0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurBlanc()); glLightfv(GL_LIGHT0,GL_POSITION,position); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,couleurGrisFonce()); glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER,local_view); glFrontFace (GL_CW); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); } void renderTeapot (GLfloat x,GLfloat y,GLfloat ambr,GLfloat ambg,GLfloat ambb,GLfloat difr,GLfloat difg,GLfloat difb,GLfloat specr,GLfloat specg,GLfloat specb,GLfloat shine) { float mat[4]; glPushMatrix(); glTranslatef(x-8.0F,y-9.0F,0.0); mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0; glMaterialfv(GL_FRONT,GL_AMBIENT,mat); mat[0] = difr; mat[1] = difg; mat[2] = difb; glMaterialfv(GL_FRONT,GL_DIFFUSE,mat); mat[0] = specr; mat[1] = specg; mat[2] = specb; glMaterialfv(GL_FRONT,GL_SPECULAR,mat); glMaterialf(GL_FRONT,GL_SHININESS,shine*128.0F); glutSolidTeapot(1.0); glPopMatrix(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); renderTeapot(2.0F,17.0F,0.0215F,0.1745F,0.0215F,0.07568F,0.61424F,0.07568F,0.633F,0.727811F,0.633F,0.6F); renderTeapot(2.0F,14.0F,0.135F,0.2225F,0.1575F,0.54F,0.89F,0.63F,0.316228F,0.316228F,0.316228F,0.1F); renderTeapot(2.0F,11.0F,0.05375F,0.05F,0.06625F,0.18275F,0.17F,0.22525F,0.332741F,0.328634F,0.346435F,0.3F); renderTeapot(2.0F,8.0F,0.25F,0.20725F,0.20725F,1.0F,0.829F,0.829F,0.296648F,0.296648F,0.296648F,0.088F); renderTeapot(2.0F,5.0F,0.1745F,0.01175F,0.01175F,0.61424F,0.04136F,0.04136F,0.727811F,0.626959F,0.626959F,0.6F); renderTeapot(2.0F,2.0F,0.1F,0.18725F,0.1745F,0.396F,0.74151F,0.69102F,0.297254F,0.30829F,0.306678F,0.1F); renderTeapot(6.0F,17.0F,0.329412F,0.223529F,0.027451F,0.780392F,0.568627F,0.113725F,0.992157F,0.941176F,0.807843F,0.21794872F); renderTeapot(6.0F,14.0F,0.2125F,0.1275F,0.054F,0.714F,0.4284F,0.18144F,0.393548F,0.271906F,0.166721F,0.2F); renderTeapot(6.0F,11.0F,0.25F,0.25F,0.25F,0.4F,0.4F,0.4F,0.774597F,0.774597F,0.774597F,0.6F); renderTeapot(6.0F,8.0F,0.19125F,0.0735F,0.0225F,0.7038F,0.27048F,0.0828F,0.256777F,0.137622F,0.086014F,0.1F); renderTeapot(6.0F,5.0F,0.24725F,0.1995F,0.0745F,0.75164F,0.60648F,0.22648F,0.628281F,0.555802F,0.366065F,0.4F); renderTeapot(6.0F,2.0F,0.19225F,0.19225F,0.19225F,0.50754F,0.50754F,0.50754F,0.508273F,0.508273F,0.508273F,0.4F); renderTeapot(10.0F,17.0F,0.0F,0.0F,0.0F,0.01F,0.01F,0.01F,0.50F,0.50F,0.50F,.25F); renderTeapot(10.0F,14.0F,0.0F,0.1F,0.06F,0.0F,0.50980392F,0.50980392F,0.50196078F,0.50196078F,0.50196078F,.25F); renderTeapot(10.0F,11.0F,0.0F,0.0F,0.0F,0.1F,0.35F,0.1F,0.45F,0.55F,0.45F,.25F); renderTeapot(10.0F,8.0F,0.0F,0.0F,0.0F,0.5F,0.0F,0.0F,0.7F,0.6F,0.6F,.25F); renderTeapot(10.0F,5.0F,0.0F,0.0F,0.0F,0.55F,0.55F,0.55F,0.70F,0.70F,0.70F,.25F); renderTeapot(10.0F,2.0F,0.0F,0.0F,0.0F,0.5F,0.5F,0.0F,0.60F,0.60F,0.50F,.25F); renderTeapot(14.0F,17.0F,0.02F,0.02F,0.02F,0.01F,0.01F,0.01F,0.4F,0.4F,0.4F,.078125F); renderTeapot(14.0F,14.0F,0.0F,0.05F,0.05F,0.4F,0.5F,0.5F,0.04F,0.7F,0.7F,.078125F); renderTeapot(14.0F,11.0F,0.0F,0.05F,0.0F,0.4F,0.5F,0.4F,0.04F,0.7F,0.04F,.078125F); renderTeapot(14.0F,8.0F,0.05F,0.0F,0.0F,0.5F,0.4F,0.4F,0.7F,0.04F,0.04F,.078125F); renderTeapot(14.0F,5.0F,0.05F,0.05F,0.05F,0.5F,0.5F,0.5F,0.7F,0.7F,0.7F,.078125F); renderTeapot(14.0F,2.0F,0.05F,0.05F,0.0F,0.5F,0.5F,0.4F,0.7F,0.7F,0.04F,.078125F); glPopMatrix(); glFlush(); glutSwapBuffers() ; } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,360); glutInitWindowPosition(50,50); glutCreateWindow("Teapots"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-8.0,8.0,-8.0,8.0,-1000.0,1000.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(keyBasique); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }