/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/* checker.c
* This program texture maps a checkerboard image onto
* two rectangles. This program clamps the texture, if
* the texture coordinates fall outside 0.0 and 1.0.
*/
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "ModuleManipulateur.h"
#include "ModuleMenus.h"
#include "ModuleReshape.h"
#define LI 64
#define LH 64
GLubyte image[LI][LH][3];
void makeImage(void) {
int i,j,c;
for( i = 0 ; i < LI ; i++ ) {
for( j = 0 ; j < LH ; j++ ) {
c =(((i&0x8)==0)^((j&0x8)==0))*255;
image[i][j][0] =(GLubyte) c;
image[i][j][1] =(GLubyte) c;
image[i][j][2] =(GLubyte) c; } }
}
void myinit(void) {
glClearColor(0.0,0.0,0.0,0.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
makeImage();
glPixelStorei(GL_UNPACK_ALIGNMENT,1);
glTexImage2D(GL_TEXTURE_2D,0,3,LI,LH,0,GL_RGB,GL_UNSIGNED_BYTE,&image[0][0][0]);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL);
glEnable(GL_TEXTURE_2D);
glShadeModel(GL_FLAT);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
manipulateurSouris();
manipulateurClavier();
glBegin(GL_QUADS);
glTexCoord2f(0.0F,0.0F);
glVertex3f(-2.0F,-1.0F,0.0F);
glTexCoord2f(0.0F,1.0F);
glVertex3f(-2.0F,1.0F,0.0F);
glTexCoord2f(1.0F,1.0F);
glVertex3f(0.0F,1.0F,0.0F);
glTexCoord2f(1.0F,0.0F);
glVertex3f(0.0F,-1.0F,0.0F);
glTexCoord2f(0.0F,0.0F);
glVertex3f(1.0F,-1.0F,0.0F);
glTexCoord2f(0.0F,1.0F);
glVertex3f(1.0F,1.0F,0.0F);
glTexCoord2f(1.0F,1.0F);
glVertex3f(2.41421F,1.0F,-1.41421F);
glTexCoord2f(1.0F,0.0F);
glVertex3f(2.41421F,-1.0F,-1.41421F);
glEnd();
glPopMatrix();
glFlush();
glutSwapBuffers();
}
int main(int argc,char **argv) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE);
glutInitWindowSize(300,200);
glutInitWindowPosition(50,50);
glutCreateWindow("Les échiquiers");
myinit();
creationMenuBasique();
setParametresPerspectiveBasique(43.0F,1.5F,1.0F,30.0F,0.0F,0.0F,-3.6F);
setManipulateurDistance(3.6F);
glutReshapeFunc(reshapePerspectiveBasique);
glutKeyboardFunc(keyBasique);
glutSpecialFunc(specialBasique);
glutMotionFunc(motionBasique);
glutMouseFunc(sourisBasique);
glutDisplayFunc(display);
glutMainLoop();
return(0);
}