#include #include #include #include #include "ModuleMenus.h" #include "ModuleReshape.h" #include "ModuleManipulateur.h" #include "ModuleCouleurs.h" int scn = 0; int dc = 1; void init1(void) { if ( dc ) { glEnable(GL_FOG); glFogi(GL_FOG_MODE,GL_LINEAR); glHint(GL_FOG_HINT,GL_NICEST); glFogf(GL_FOG_START,1.0F); glFogf(GL_FOG_END,3.0F); glFogfv(GL_FOG_COLOR,couleurNoir()); } else glDisable(GL_FOG); glClearColor(0.0F,0.0F,0.0F,1.0F); glDepthFunc(GL_LEQUAL); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); } void init0(void) { if ( dc ) { glEnable(GL_FOG); glFogi(GL_FOG_MODE,GL_LINEAR); glHint(GL_FOG_HINT,GL_NICEST); glFogf(GL_FOG_START,1.0F); glFogf(GL_FOG_END,3.0F); glFogfv(GL_FOG_COLOR,couleurBlanc()); } else glDisable(GL_FOG); glClearColor(1.0F,1.0F,1.0F,1.0F); glDepthFunc(GL_LEQUAL); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); } void display2(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); glColor3f(1.0F,1.0F,1.0F); glTranslatef(0.0F,0.0F,-2.0F); manipulateurSouris(); manipulateurClavier(); glutSolidCube(1.5); glFlush(); glPopMatrix(); glutSwapBuffers(); } void display1(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); glColor3f(1.0F,1.0F,1.0F); glTranslatef(0.0F,0.0F,-2.0F); manipulateurSouris(); manipulateurClavier(); glutWireIcosahedron(); glFlush(); glPopMatrix(); glutSwapBuffers(); } void display0(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); glColor3f(0.0F,0.0F,0.0F); glTranslatef(0.0F,0.0F,-2.0F); manipulateurSouris(); manipulateurClavier(); glutWireTeapot(1.0); glFlush(); glPopMatrix(); glutSwapBuffers(); } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 0x20 : dc = !dc; switch (scn) { case 2 : case 0 : init1(); glutPostRedisplay(); break; case 1 : init0(); glutPostRedisplay(); break; } break; case 0x0D : scn = (scn+1)%3 ; switch (scn) { case 0 : { init1(); glutDisplayFunc(display1); glutPostRedisplay(); } break; case 1 : { init0(); glutDisplayFunc(display0); glutPostRedisplay(); } break; case 2 : { init1(); glutDisplayFunc(display2); glutPostRedisplay(); } break; } break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Depth Cueing"); init1(); creationMenuBasique(); setParametresOrthoBasique(-1.5,1.5,-1.5,1.5,-5.0,5.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutIdleFunc(idleBasique); glutDisplayFunc(display1); glutMainLoop(); return(0); }