LumieresEtMaterielSurCube-1.wrl
#VRML V1.0 ascii
Separator {
PerspectiveCamera {
heightAngle 0.11
position 0.0 0.0 100.0 }
DirectionalLight {
intensity 2.0
color 1.0 0.0 0.0
direction -1.0 -1.0 -1.0 }
PointLight {
intensity 1.0
color 0.0 1.0 0.0
location -5.0 -5.0 15.0 }
SpotLight {
intensity 1.0
color 0.0 0.0 1.0
location -1.0 1.0 15.0
direction 1.0 -1.0 -15.0
cutOffAngle 0.15 }
Material {
ambientColor 0.0 0.0 0.0
emissiveColor 0.0 0.0 0.0
diffuseColor 0.6 0.2 0.8
specularColor 0.0 0.0 0.0 }
Rotation {
rotation 1.1 -1.0 0.0 1.0 }
Cube {
width 6.0
height 6.0
depth 6.0 }
}
LumieresEtMaterielSurSphere-1.wrl
#VRML V1.0 ascii
Separator {
PerspectiveCamera {
heightAngle 0.11
position 0.0 0.0 100.0 }
DirectionalLight {
intensity 2.0
color 1.0 0.0 0.0
direction -1.0 -1.0 -1.0 }
PointLight {
intensity 1.0
color 0.0 1.0 0.0
location -5.0 -5.0 15.0 }
SpotLight {
intensity 1.0
color 0.0 0.0 1.0
location -1.0 1.0 15.0
direction 1.0 -1.0 -15.0
cutOffAngle 0.15 }
Material {
ambientColor 0.0 0.0 0.0
emissiveColor 0.0 0.0 0.0
diffuseColor 0.6 0.2 0.8
specularColor 0.0 0.0 0.0 }
Sphere {
radius 4.0 }
}
LumieresEtMaterielSurCube-2.wrl
#VRML V1.0 ascii
Separator {
PerspectiveCamera {
heightAngle 0.11
position 0.0 0.0 100.0 }
DirectionalLight {
intensity 2.0
color 1.0 0.0 0.0
direction -1.0 -1.0 -1.0 }
PointLight {
intensity 1.0
color 0.0 1.0 0.0
location -5.0 -5.0 15.0 }
SpotLight {
intensity 1.0
color 0.0 0.0 1.0
location -1.0 1.0 15.0
direction 1.0 -1.0 -15.0
cutOffAngle 0.15 }
Material {
ambientColor 0.0 0.0 0.0
emissiveColor 0.0 0.0 0.0
diffuseColor 0.0 0.0 0.0
specularColor 0.4 0.8 0.2
shininess 0.05 }
Rotation {
rotation 1.1 -1.0 0.0 1.0 }
Cube {
width 6.0
height 6.0
depth 6.0 }
}
LumieresEtMaterielSurSphere-2.wrl
#VRML V1.0 ascii
Separator {
PerspectiveCamera {
heightAngle 0.11
position 0.0 0.0 100.0 }
DirectionalLight {
intensity 2.0
color 1.0 0.0 0.0
direction -1.0 -1.0 -1.0 }
PointLight {
intensity 1.0
color 0.0 1.0 0.0
location -5.0 -5.0 15.0 }
SpotLight {
intensity 1.0
color 0.0 0.0 1.0
location -1.0 1.0 15.0
direction 1.0 -1.0 -15.0
cutOffAngle 0.15 }
Material {
ambientColor 0.0 0.0 0.0
emissiveColor 0.0 0.0 0.0
diffuseColor 0.0 0.0 0.0
specularColor 0.4 0.8 0.2
shininess 0.25 }
Sphere {
radius 4.0 }
}
LumieresEtMaterielSurCube-3.wrl
#VRML V1.0 ascii
Separator {
PerspectiveCamera {
heightAngle 0.11
position 0.0 0.0 100.0 }
DirectionalLight {
intensity 2.0
color 1.0 0.0 0.0
direction -1.0 -1.0 -1.0 }
PointLight {
intensity 1.0
color 0.0 1.0 0.0
location -5.0 -5.0 15.0 }
SpotLight {
intensity 1.0
color 0.0 0.0 1.0
location -1.0 1.0 15.0
direction 1.0 -1.0 -15.0
cutOffAngle 0.15 }
Material {
ambientColor 0.0 0.0 0.0
emissiveColor 0.0 0.0 0.0
diffuseColor 0.6 0.2 0.8
specularColor 0.4 0.8 0.2
shininess 0.05 }
Rotation {
rotation 1.1 -1.0 0.0 1.0 }
Cube {
width 6.0
height 6.0
depth 6.0 }
}
LumieresEtMaterielSurSphere-3.wrl
#VRML V1.0 ascii
Separator {
PerspectiveCamera {
heightAngle 0.11
position 0.0 0.0 100.0 }
DirectionalLight {
intensity 2.0
color 1.0 0.0 0.0
direction -1.0 -1.0 -1.0 }
PointLight {
intensity 1.0
color 0.0 1.0 0.0
location -5.0 -5.0 15.0 }
SpotLight {
intensity 1.0
color 0.0 0.0 1.0
location -1.0 1.0 15.0
direction 1.0 -1.0 -15.0
cutOffAngle 0.15 }
Material {
ambientColor 0.0 0.0 0.0
emissiveColor 0.0 0.0 0.0
diffuseColor 0.6 0.2 0.8
specularColor 0.4 0.8 0.2
shininess 0.25 }
Sphere {
radius 4.0 }
}
LumieresEtMaterielSurCube-4.wrl
#VRML V1.0 ascii
Separator {
PerspectiveCamera {
heightAngle 0.11
position 0.0 0.0 100.0 }
DirectionalLight {
intensity 2.0
color 1.0 0.0 0.0
direction -1.0 -1.0 -1.0 }
PointLight {
intensity 1.0
color 0.0 1.0 0.0
location -5.0 -5.0 15.0 }
SpotLight {
intensity 1.0
color 0.0 0.0 1.0
location -1.0 1.0 15.0
direction 1.0 -1.0 -15.0
cutOffAngle 0.15 }
Material {
ambientColor 0.1 0.1 0.1
emissiveColor 0.1 0.2 0.1
diffuseColor 0.6 0.2 0.8
specularColor 0.4 0.8 0.2
shininess 0.05 }
Rotation {
rotation 1.1 -1.0 0.0 1.0 }
Cube {
width 6.0
height 6.0
depth 6.0 }
}
LumieresEtMaterielSurSphere-4.wrl
#VRML V1.0 ascii
Separator {
PerspectiveCamera {
heightAngle 0.11
position 0.0 0.0 100.0 }
DirectionalLight {
intensity 2.0
color 1.0 0.0 0.0
direction -1.0 -1.0 -1.0 }
PointLight {
intensity 1.0
color 0.0 1.0 0.0
location -5.0 -5.0 15.0 }
SpotLight {
intensity 1.0
color 0.0 0.0 1.0
location -1.0 1.0 15.0
direction 1.0 -1.0 -15.0
cutOffAngle 0.15 }
Material {
ambientColor 0.1 0.1 0.1
emissiveColor 0.1 0.2 0.1
diffuseColor 0.6 0.2 0.8
specularColor 0.4 0.8 0.2
shininess 0.25 }
Sphere {
radius 4.0 }
}