/* Huit spheres colorees affichees */ /* par differentes cameras */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2010 */ #include #include #include #include #include /* Variables et constantes globales */ static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static const float jaune[] = { 1.0F,1.0F,0.0F,1.0F }; static const float cyan[] = { 1.0F,0.0F,1.0F,1.0F }; static const float magenta[] = { 0.0F,1.0F,1.0F,1.0F }; static const float rouge[] = { 1.0F,0.0F,0.0F,1.0F }; static const float vert[] = { 0.0F,1.0F,0.0F,1.0F }; static const float bleu[] = { 0.0F,0.0F,1.0F,1.0F }; static const float noir[] = { 0.0F,0.0F,0.0F,1.0F }; static const float gris[] = { 0.7F,0.7F,0.7F,1.0F }; static int vue = 0; static int width; static int height; /* Fonction executee lors de la frappe */ /* d'une touche du clavier */ void keyboard(unsigned char key,int x,int y) { switch ( key ) { case 0x0D : vue = (vue+1)%3; glutPostRedisplay(); break; case 0x1B : exit(0); break; } } /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ void init(void) { const GLfloat mat_shininess[] = { 50.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,blanc); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,gris); glLightfv(GL_LIGHT1,GL_DIFFUSE,gris); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); glEnable(GL_CULL_FACE); glClearColor(0.5F,0.5F,0.5F,0.5F); } /* Scene dessinee */ void scene(void) { glPushMatrix(); glPushMatrix(); glTranslatef(2.0F,2.0F,2.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,blanc); glutSolidSphere(1.0,72,72); glPopMatrix(); glPushMatrix(); glTranslatef(2.0F,2.0F,-2.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,jaune); glutSolidSphere(1.0,72,72); glPopMatrix(); glPushMatrix(); glTranslatef(2.0F,-2.0F,2.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,cyan); glutSolidSphere(1.0,72,72); glPopMatrix(); glPushMatrix(); glTranslatef(2.0F,-2.0F,-2.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,rouge); glutSolidSphere(1.0,72,72); glPopMatrix(); glPushMatrix(); glTranslatef(-2.0F,2.0F,2.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,magenta); glutSolidSphere(1.0,72,72); glPopMatrix(); glPushMatrix(); glTranslatef(-2.0F,2.0F,-2.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,vert); glutSolidSphere(1.0,72,72); glPopMatrix(); glPushMatrix(); glTranslatef(-2.0F,-2.0F,2.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,bleu); glutSolidSphere(1.0,72,72); glPopMatrix(); glPushMatrix(); glTranslatef(-2.0F,-2.0F,-2.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,noir); glutSolidSphere(1.0,72,72); glPopMatrix(); glPopMatrix(); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); const GLfloat light0_position[] = { 1.0,1.0,1.0,0.0 }; const GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; const GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glViewport(0,0,width,height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); switch (vue) { case 0: gluPerspective(2.7F,(float) width/height,1.0,160.0); break; case 1: gluPerspective(22.0F,(float) width/height,1.0,25.0); break; case 2: gluPerspective(18.0F,(float) width/height,1.0,35.0); break; } glMatrixMode(GL_MODELVIEW) ; glLoadIdentity() ; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); switch (vue) { case 0: gluLookAt(0.0,0.0,150.0,0.0,0.0,0.0,0.0,1.0,0.0); break; case 1: gluLookAt(0.0,0.0,-20.0,0.0,0.0,0.0,0.0,1.0,0.0); break; case 2: gluLookAt(0.0,20.0,-20.0,0.0,0.0,0.0,0.0,1.0,0.0); break; } scene(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Erreur OpenGL\n",error); } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ /* -> Ajustement de la camera de visualisation */ void reshape(int w,int h) { width = w; height = h; } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Differents points de vue sur 8 spheres"); init(); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); glutDisplayFunc(display); glutMainLoop(); return(0); }