/* Programme OpenGL + GLUt complet */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2012 */ #include #include #include #include #include /* Variables et constantes globales */ /* pour les angles et les couleurs utilises */ static int mode = 1; static float r0 = 0.0F; static float r1 = 0.0F; static float r2 = 0.0F; static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static const float jaune[] = { 1.0F,1.0F,0.0F,1.0F }; static const float rouge[] = { 1.0F,0.0F,0.0F,1.0F }; static const float vert[] = { 0.0F,1.0F,0.0F,1.0F }; static const float bleu[] = { 0.0F,0.0F,1.0F,1.0F }; /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ static void init(void) { const GLfloat shininess[] = { 50.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,blanc); glMaterialfv(GL_FRONT,GL_SHININESS,shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,rouge); glLightfv(GL_LIGHT1,GL_DIFFUSE,jaune); glLightfv(GL_LIGHT2,GL_DIFFUSE,bleu); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); } /* Scene dessinee */ static void scene1(void) { glPushMatrix(); glPushMatrix(); glTranslatef(2.0F,0.0F,2.0F); glutSolidCube(2.0); glPopMatrix(); glPushMatrix(); glTranslatef(2.0F,0.0F,-2.0F); glutSolidCube(2.0); glPopMatrix(); glPushMatrix(); glTranslatef(-2.0F,0.0F,2.0F); glutSolidCube(2.0); glPopMatrix(); glPushMatrix(); glTranslatef(-2.0F,0.0F,-2.0F); glutSolidCube(2.0); glPopMatrix(); glPopMatrix(); } static void scene2(void) { glPushMatrix(); glPushMatrix(); glTranslatef(2.0F,0.0F,2.0F); glutSolidSphere(1.0,36,18); glPopMatrix(); glPushMatrix(); glTranslatef(2.0F,0.0F,-2.0F); glutSolidSphere(1.0,36,18); glPopMatrix(); glPushMatrix(); glTranslatef(-2.0F,0.0F,2.0F); glutSolidSphere(1.0,36,18); glPopMatrix(); glPushMatrix(); glTranslatef(-2.0F,0.0F,-2.0F); glutSolidSphere(1.0,36,18); glPopMatrix(); glPopMatrix(); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ static void display1(void) { glClearColor(0.3F,0.3F,0.3F,0.5F); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); const GLfloat light0_position[] = { 0.0,0.0,0.0,1.0 }; const GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; const GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); glPolygonMode(GL_FRONT_AND_BACK,( mode ) ? GL_FILL : GL_LINE); glPushMatrix(); glRotatef(r0,1.0,0.0,0.0); glRotatef(r1,0.0,1.0,0.0); glRotatef(r2,0.0,0.0,1.0); scene1(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention erreur %d\n",error); } static void display2(void) { glClearColor(0.3F,0.3F,0.3F,0.5F); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); const GLfloat light0_position[] = { 0.0,0.0,0.0,1.0 }; const GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; const GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); glPolygonMode(GL_FRONT_AND_BACK,( mode ) ? GL_FILL : GL_LINE); glPushMatrix(); glRotatef(r0,1.0,0.0,0.0); glRotatef(r1,0.0,1.0,0.0); glRotatef(r2,0.0,0.0,1.0); scene2(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention erreur %d\n",error); } /* Fonction executee lorsqu'aucun evenement */ /* n'est en file d'attente */ static void idle(void) { r0 += 0.3355F; r1 += 0.6117F; r2 += 0.4174F; glutPostRedisplay(); } ////////////////////////////////////////////////// /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ static void reshape(int x,int y) { glViewport(0,0,x,y); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if ( x >= y ) gluPerspective(25.0F,(float) x/y,1.0,40.0); else gluPerspective(25.0F*(float) y/x,(float) x/y,1.0,40.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0.0,0.0,20.0, 0.0,0.0, 0.0, 0.0,1.0, 0.0); } ////////////////////////////////////////////////// /* Fonction executee lors de l'appui */ /* d'une touche alphanumerique du clavier */ static void keyboard(unsigned char key,int x,int y) { switch (key) { case 0x0D : { static int anim = 0; anim = !anim; glutIdleFunc(( anim ) ? idle : NULL); } break; case 0x20 : { static int objet = 1; objet = !objet; glutDisplayFunc(( objet ) ? display1 : display2); } glutPostRedisplay(); break; case 'm' : { mode = !mode; } glutPostRedisplay(); break; case 0x1B : exit(0); break; } } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Quatre objets en gros plan"); init(); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); //glutIdleFunc(idle); glutDisplayFunc(display1); glutMainLoop(); return(0); }