/* Gestion des cameras OpenGL */ /* */ /* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Fevrier 2018 */ #include #include #include #include #include /* Constantes globales */ static const float rouge[] = { 1.0F,0.0F,0.0F,1.0F }; static const float vert[] = { 0.0F,1.0F,0.0F,1.0F }; static const float bleu[] = { 0.0F,0.0F,1.0F,1.0F }; static const float jaune[] = { 1.0F,1.0F,0.0F,1.0F }; static const float cyan[] = { 0.0F,1.0F,1.0F,1.0F }; static const float magenta[] = { 1.0F,0.0F,1.0F,1.0F }; static const float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static const float grisClair[] = { 0.75F,0.75F,0.75F,1.0F }; static const float grisMoyen[] = { 0.5F,0.5F,0.5F,1.0F }; static const float grisFonce[] = { 0.25F,0.25F,0.25F,1.0F }; static const float noir[] = { 0.0F,0.0F,0.0F,1.0F }; /* Variables globales */ static int cFond = 0; // Numero de la couleur de fond (0: gris, 1: blanc, 2:noir) static int anim = 1; // Flag d'action/desactivation de l'animation static int pMode = 1; // Flag de switch entre modes d'affichage wireframe et fill static int wTx = 480; // Resolution horizontale de la fenetre static int wTy = 480; // Resolution verticale de la fenetre static int wPx = 50; // Position horizontale de la fenetre static int wPy = 50; // Position verticale de la fenetre /* Fonction d'initialisation des parametres */ /* OpenGL ne changeant pas au cours de la vie */ /* du programme */ void init(void) { const GLfloat shininess[] = { 50.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,blanc); glMaterialfv(GL_FRONT,GL_SHININESS,shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,grisClair); glLightfv(GL_LIGHT1,GL_DIFFUSE,grisClair); glLightfv(GL_LIGHT2,GL_DIFFUSE,grisClair); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); } /* Scene dessinee */ void scene(void) { glPushMatrix(); glutSolidSphere(2.0,72,72); glMaterialfv(GL_FRONT,GL_DIFFUSE,rouge); glutSolidCone(1.0,10.0,36,10); glRotatef(90.0F,0.0F,1.0F,0.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,vert); glutSolidCone(1.0,10.0,36,10); glRotatef(90.0F,0.0F,1.0F,0.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,bleu); glutSolidCone(1.0,10.0,36,10); glRotatef(90.0F,0.0F,1.0F,0.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,jaune); glutSolidCone(1.0,10.0,36,10); glRotatef(90.0F,1.0F,0.0F,0.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,magenta); glutSolidCone(1.0,10.0,36,10); glRotatef(180.0F,1.0F,0.0F,0.0F); glMaterialfv(GL_FRONT,GL_DIFFUSE,cyan); glutSolidCone(1.0,10.0,36,10); glPopMatrix(); } /* Fonction executee lors d'un rafraichissement */ /* de la fenetre de dessin */ void display(void) { printf("D\n"); const float *fond; switch (cFond) { case 0 : fond = grisMoyen; break; case 1 : fond = blanc; break; case 2 : fond = noir; break; } glClearColor(fond[0],fond[1],fond[2],fond[3]); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); const GLfloat light0_position[] = { 0.0,0.0,0.0,1.0 }; const GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; const GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); glPolygonMode(GL_FRONT_AND_BACK,(pMode == 1) ? GL_FILL : GL_LINE); glPushMatrix(); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention erreur %d\n",error); } /* Fonction executee lors d'un changement */ /* de la taille de la fenetre OpenGL */ void reshapeOrtho(int wx,int wy) { printf("R\n"); wTx = wx; wTy = wy; double ty = (10.0*wy)/wx; glViewport(0,0,wx,wy); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-10.0,10.0,-ty,ty,-20.0,20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } /* Fonction executee lors de l'appui */ /* d'une touche alphanumerique du clavier */ void keyboard(unsigned char key,int x,int y) { printf("K\n"); switch (key) { case 'z' : { pMode = !pMode; glutPostRedisplay(); } break; case 'f' : { cFond = (cFond+1)%3; glutPostRedisplay(); } break; case 'F' : { static int full = 0; full = !full; if ( full ) { wTx = glutGet(GLUT_WINDOW_WIDTH); wTy = glutGet(GLUT_WINDOW_HEIGHT); wPx = glutGet(GLUT_WINDOW_X); wPy = glutGet(GLUT_WINDOW_Y); glutFullScreen(); } else { glutReshapeWindow(wTx,wTy); glutPositionWindow(wPx,wPy); } } break; case 0x1B : exit(0); break; } } /* Fonction principale */ int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(wTx,wTy); glutInitWindowPosition(wPx,wPy); glutCreateWindow("Gestion de caméra en OpenGL "); init(); glutKeyboardFunc(keyboard); glutReshapeFunc(reshapeOrtho); glutDisplayFunc(display); glutMainLoop(); return(0); }