Fichier source : FacetteTrouee.cpp
/* Scene dessinee */
static void scene(void) {
glPushMatrix();
glBegin(GL_QUAD_STRIP);
glVertex3f(-1.0F,-1.0F, 0.0F);
glVertex3f( 0.0F,-0.5F, 0.0F);
glVertex3f(-1.0F, 1.0F, 0.0F);
glVertex3f(-0.5F ,0.0F, 0.0F);
glVertex3f( 1.0F, 1.0F, 0.0F);
glVertex3f( 0.0F, 0.5F, 0.0F);
glVertex3f( 1.0F,-1.0F, 0.0F);
glVertex3f( 0.5F, 0.0F, 0.0F);
glVertex3f(-1.0F,-1.0F, 0.0F);
glVertex3f( 0.0F,-0.5F, 0.0F);
glEnd();
glPopMatrix();
}