
     
    
Fichier source : FacetteTrouee.cpp
/* Scene dessinee                               */
    
    static void scene(void) {
      glPushMatrix();
      glBegin(GL_QUAD_STRIP);
      glVertex3f(-1.0F,-1.0F, 0.0F);
      glVertex3f( 0.0F,-0.5F, 0.0F);
      glVertex3f(-1.0F, 1.0F, 0.0F);
      glVertex3f(-0.5F ,0.0F, 0.0F);
      glVertex3f( 1.0F, 1.0F, 0.0F);
      glVertex3f( 0.0F, 0.5F, 0.0F);
      glVertex3f( 1.0F,-1.0F, 0.0F);
      glVertex3f( 0.5F, 0.0F, 0.0F);
      glVertex3f(-1.0F,-1.0F, 0.0F);
      glVertex3f( 0.0F,-0.5F, 0.0F);
      glEnd();
      glPopMatrix();
    }