/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Octobre 2006 */ /* Animation par rotation autour de l'axe Ox */ /* en C + OpenGL + GLUT */ #include #include #include #include #include #include "ModuleCylindres.h" static float rx = 0.0F; static int l = 1; static int r = 1; void key(unsigned char key,int x,int y) { switch ( key ) { case 'r' : r = !r ; glutPostRedisplay(); break; case 0x0D : l = !l ; glutPostRedisplay(); break; case 0x1B : exit(0); } } void reshape(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(4.5*(double) -tx/ty,4.5*(double) tx/ty,-4.5,4.5,-4.5,4.5) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void element() { glPushMatrix(); glTranslatef(2.0F,0.0F,2.0F); solidCylindre(0.25F,3.0F,40,20); for ( int i = 0 ; i < 2 ; i++ ) { glTranslatef(0.0F,2.0F,0.0F); glutSolidCube(1.0F); glRotatef(90.0F,0.0F,0.0F,1.0F); glTranslatef(0.0F,2.0F,0.0F); solidCylindre(0.25F,3.0F,40,20); } glPopMatrix(); } void scene() { glPushMatrix(); if ( r ) glRotatef(45.0F,1.0F,1.0F,0.0F); element(); for ( int i = 1 ; i < 4 ; i++ ) { glPushMatrix(); glRotatef(90.0F*i,1.0F,0.0F,0.0F); element(); glPopMatrix(); } glPopMatrix(); } void display(void) { if ( l ) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); glClearColor(0.8F,0.8F,0.8F,1.0F) ; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) ; glPushMatrix(); glRotatef(rx,1.0F,0.0F,0.0F); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); int error = glGetError(); if ( error != GL_NO_ERROR ) printf("Attention, erreur OpenGL %d\n",error); } void init(void) { GLfloat l_pos[] = { 0.0F,0.0F,1.0F,0.0F }; GLfloat c[4] = { 0.5F,0.2F,0.6F,1.0F }; glMaterialfv(GL_FRONT,GL_DIFFUSE,c); glLightfv(GL_LIGHT0,GL_POSITION,l_pos); glEnable(GL_LIGHT0); glColor4fv(c) ; glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); } void idle(void) { rx++; glutPostRedisplay(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE); glutInitWindowSize(250,250); glutInitWindowPosition(50,50); glutCreateWindow("Animation par rotation"); init(); glutReshapeFunc(reshape); glutKeyboardFunc(key); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }