/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2006 */ /* Modelisation OpenGL d'une scene */ /* composee de cubes et de cylindres */ #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleCylindres.h" #include "ModuleAxes.h" #include "ModuleFont.h" #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" static int solutionTD = 0 ; static int aff = 0 ; void init(void) { GLfloat light_position0[] = { 0.0F,0.0F,1.0F,0.0F }; GLfloat light_position1[] = { 0.0F,0.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_AMBIENT,couleurNoir()); glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBlanc()); glLightfv(GL_LIGHT0,GL_SPECULAR,couleurNoir()); glLightfv(GL_LIGHT0,GL_POSITION,light_position0); glLightfv(GL_LIGHT1,GL_POSITION,light_position1); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glDepthFunc(GL_LESS); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glLightModeli(GL_LIGHT_MODEL_TWO_SIDE,GL_TRUE); setManipulateurClavierAngle(35.0F,20.0F,0.0F); glEnable(GL_DEPTH_TEST); } void planxOy(int aff) { glPushMatrix() ; if ( aff ) { glColor4fv(couleurGrisMoyen()) ; for ( int i = -100 ; i < 100 ; i++ ) { glBegin(GL_LINES) ; glVertex3f((float) i,200.0F,0.0F) ; glVertex3f((float) i,-200.0F,0.0F) ; glEnd() ; glBegin(GL_LINES) ; glVertex3f(200.0F,(float) i,0.0F) ; glVertex3f(-200.0F,(float) i,0.0F) ; glEnd() ; } } glPopMatrix() ; } void solidCube(float tx,float ty,float tz) { glPushMatrix(); glScalef(tx,ty,tz); glutSolidCube(1.0); glPopMatrix(); } void wireCube(float tx,float ty,float tz) { glPushMatrix(); glScalef(tx,ty,tz); glutWireCube(1.0); glPopMatrix(); } void wireElement() { glPushMatrix(); glTranslatef(2.0F,0.0F,2.0F); wireCylindre(0.25F,3.0F,10,5); for ( int i = 0 ; i < 2 ; i++ ) { glTranslatef(0.0F,2.0F,0.0F); wireCube(1.0F,1.0F,1.0F); glRotatef(90.0F,0.0F,0.0F,1.0F); glTranslatef(0.0F,2.0F,0.0F); wireCylindre(0.25F,3.0F,10,5); } glPopMatrix(); } void solidElement() { glPushMatrix(); glTranslatef(2.0F,0.0F,2.0F); solidCylindre(0.25F,3.0F,10,5); for ( int i = 0 ; i < 2 ; i++ ) { glTranslatef(0.0F,2.0F,0.0F); solidCube(1.0F,1.0F,1.0F); glRotatef(90.0F,0.0F,0.0F,1.0F); glTranslatef(0.0F,2.0F,0.0F); solidCylindre(0.25F,3.0F,10,5); } glPopMatrix(); } void wireScene() { glPushMatrix(); glColor4fv(couleurRouge()) ; wireElement(); for ( int i = 1 ; i < 4 ; i++ ) { glPushMatrix(); glRotatef(90.0F*i,1.0F,0.0F,0.0F); switch (i) { case 1 : glColor4fv(couleurVert()) ; break; case 2 : glColor4fv(couleurBlanc()) ; break; case 3 : glColor4fv(couleurBleu()) ; break; } wireElement(); glPopMatrix(); } glPopMatrix(); } void solidScene() { glEnable(GL_LIGHTING); glEnable(GL_CULL_FACE); glPushMatrix(); glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurRouge(0.5F)) ; solidElement(); for ( int i = 1 ; i < 4 ; i++ ) { glPushMatrix(); glRotatef(90.0F*i,1.0F,0.0F,0.0F); switch (i) { case 1 : glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurVert(0.5F)) ; break; case 2 : glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBlanc(0.5F)) ; break; case 3 : glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBleu(0.5F)) ; break; } solidElement(); glPopMatrix(); } glPopMatrix(); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); } void scene(void) { glPushMatrix(); planxOy(aff); axes(); wireScene(); solidScene(); glPopMatrix(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix() ; manipulateurSouris(); manipulateurClavier(); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); } void sceneTD() { glPushMatrix() ; wireElement(); for ( int i = 1 ; i < 4 ; i++ ) { glPushMatrix(); glRotatef(90.0F*i,1.0F,0.0F,0.0F); wireElement(); glPopMatrix(); } glPopMatrix() ; } void displayTD(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix() ; manipulateurSouris(); manipulateurClavier(); glColor4fv(couleurBlanc()) ; axes(); planxOy(aff); sceneTD(); glPopMatrix(); glFlush(); glutSwapBuffers(); } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 0x0D : solutionTD = !solutionTD; glutDisplayFunc((solutionTD) ? displayTD : display); glutPostRedisplay(); break; case 32 : aff = !aff ; glutPostRedisplay(); break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(350,350); glutInitWindowPosition(50,50); glutCreateWindow("8 cubes et 12 cylindres"); init(); creationMenuBasique(); setParametresOrthoBasique(-4.5,4.5,-4.5,4.5,-50.0,50.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutIdleFunc(idleBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }