/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Avril 2001 */ /* L'animation en OpenGL */ #include #include #include #include static float r1 = 0.0F; static float r2 = 0.0F; static float r3 = 0.0F; static float r4 = 0.0F; static float blanc[] = { 1.0F,1.0F,1.0F,1.0F }; static float rouge[] = { 1.0F,0.0F,0.0F,1.0F }; static float vert[] = { 0.0F,1.0F,0.0F,1.0F }; static float bleu[] = { 0.0F,0.0F,1.0F,1.0F }; void myinit(void) { GLfloat mat_shininess[] = { 50.0 }; GLfloat light0_position[] = { 1.0,1.0,1.0,0.0 }; GLfloat light1_position[] = { -1.0,1.0,1.0,0.0 }; GLfloat light2_position[] = { 1.0,-1.0,1.0,0.0 }; glMaterialfv(GL_FRONT,GL_SPECULAR,blanc); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0,GL_DIFFUSE,rouge); glLightfv(GL_LIGHT1,GL_DIFFUSE,vert); glLightfv(GL_LIGHT2,GL_DIFFUSE,bleu); glLightfv(GL_LIGHT0,GL_POSITION,light0_position); glLightfv(GL_LIGHT1,GL_POSITION,light1_position); glLightfv(GL_LIGHT2,GL_POSITION,light2_position); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); glEnable(GL_AUTO_NORMAL); } void scene(void) { glPushMatrix(); glRotatef(r1,0.0F,1.0F,0.0F); glutSolidTorus(0.7,10.0,18,72); glRotatef(r2,1.0F,0.0F,0.0F); glutSolidTorus(0.7,8.6F,18,72); glRotatef(90.0F,0.0F,0.0F,1.0F); glRotatef(r3,1.0F,0.0F,0.0F); glutSolidTorus(0.7,7.2F,18,72); glRotatef(90.0F,0.0F,0.0F,1.0F); glRotatef(r4,1.0F,0.0F,0.0F); glutSolidTorus(0.7,5.8F,18,72); glPopMatrix(); } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); scene(); glPopMatrix(); glFlush(); glutSwapBuffers(); } void idle(void) { r1 += 0.21137F ; r2 += 0.3174F ; r3 += 0.4715F ; r4 += 0.6433F ; glutPostRedisplay() ; } void reshape(int x,int y) { glViewport(0,0,x,y); glMatrixMode(GL_PROJECTION) ; glLoadIdentity() ; glOrtho(-12.0,12.0,(double) -12.0*y/x,(double) 12.0*y/x,-12.0,12.0) ; glMatrixMode(GL_MODELVIEW) ; glLoadIdentity() ; } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(300,300); glutInitWindowPosition(50,50); glutCreateWindow("Des anneaux en rotation"); myinit(); glutReshapeFunc(reshape); glutIdleFunc(idle); glutDisplayFunc(display); glutMainLoop(); return(0); }