L'exécutable

TD-MyCube.gif (6972 octets)

Le source : TD-MyCube.cpp

/* Auteur: Nicolas JANEY            */
/* nicolas.janey@univ-fcomte.fr     */
/* Fevrier 2002                     */
/* Fonctions de dessin de cylindre  */

#include <stdio.h>
#include <stdlib.h>
#include <math.h>

#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>

#include "ModuleCouleurs.h"
#include "ModuleManipulateur.h"
#include "ModuleMenus.h"
#include "ModuleReshape.h"

void glutSolidCubeSansNormales(float x,float y,float z){
  glPushMatrix();
  glNormal3f(0.0F,0.0F,1.0F);
  glBegin(GL_QUADS);
  glVertex3f(x/2,y/2,-z/2);
  glVertex3f(x/2,-y/2,-z/2);
  glVertex3f(-x/2,-y/2,-z/2);
  glVertex3f(-x/2,y/2,-z/2);
  glVertex3f(x/2,y/2,z/2);
  glVertex3f(-x/2,y/2,z/2);
  glVertex3f(-x/2,-y/2,z/2);
  glVertex3f(x/2,-y/2,z/2);
  glVertex3f(-x/2,y/2,-z/2);
  glVertex3f(-x/2,-y/2,-z/2);
  glVertex3f(-x/2,-y/2,z/2);
  glVertex3f(-x/2,y/2,z/2);
  glVertex3f(x/2,y/2,z/2);
  glVertex3f(x/2,-y/2,z/2);
  glVertex3f(x/2,-y/2,-z/2);
  glVertex3f(x/2,y/2,-z/2);
  glVertex3f(-x/2,-y/2,z/2);
  glVertex3f(-x/2,-y/2,-z/2);
  glVertex3f(x/2,-y/2,-z/2);
  glVertex3f(x/2,-y/2,z/2);
  glVertex3f(x/2,y/2,z/2);
  glVertex3f(x/2,y/2,-z/2);
  glVertex3f(-x/2,y/2,-z/2);
  glVertex3f(-x/2,y/2,z/2);
  glEnd();
  glPopMatrix();
}

void glutSolidCubeAvecNormales(float x,float y,float z){
  glPushMatrix();
  glNormal3f(0.0F,0.0F,1.0F);
  glBegin(GL_QUADS);
  glNormal3f(0.0F,0.0F,-1.0F);
  glVertex3f(x/2,y/2,-z/2);
  glVertex3f(x/2,-y/2,-z/2);
  glVertex3f(-x/2,-y/2,-z/2);
  glVertex3f(-x/2,y/2,-z/2);
  glNormal3f(0.0F,0.0F,1.0F);
  glVertex3f(x/2,y/2,z/2);
  glVertex3f(-x/2,y/2,z/2);
  glVertex3f(-x/2,-y/2,z/2);
  glVertex3f(x/2,-y/2,z/2);
  glNormal3f(-1.0F,0.0F,0.0F);
  glVertex3f(-x/2,y/2,-z/2);
  glVertex3f(-x/2,-y/2,-z/2);
  glVertex3f(-x/2,-y/2,z/2);
  glVertex3f(-x/2,y/2,z/2);
  glNormal3f(1.0F,0.0F,0.0F);
  glVertex3f(x/2,y/2,z/2);
  glVertex3f(x/2,-y/2,z/2);
  glVertex3f(x/2,-y/2,-z/2);
  glVertex3f(x/2,y/2,-z/2);
  glNormal3f(0.0F,-1.0F,0.0F);
  glVertex3f(-x/2,-y/2,z/2);
  glVertex3f(-x/2,-y/2,-z/2);
  glVertex3f(x/2,-y/2,-z/2);
  glVertex3f(x/2,-y/2,z/2);
  glNormal3f(0.0F,1.0F,0.0F);
  glVertex3f(x/2,y/2,z/2);
  glVertex3f(x/2,y/2,-z/2);
  glVertex3f(-x/2,y/2,-z/2);
  glVertex3f(-x/2,y/2,z/2);
  glEnd();
  glPopMatrix();
}

void display(void) {
  glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
  glPushMatrix();
  manipulateurSouris();
  manipulateurClavier();
  glPushMatrix();
  glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,couleurBleu()) ;
  glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,couleurJaune()) ;
  glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,90) ;
  glTranslatef(0.0F,0.65F,0.0F) ;
  glNormal3f(0.0f,0.0f,1.0f);
  glutSolidCubeAvecNormales(0.7,0.8,1.2) ;
  glPopMatrix();
  glPushMatrix();
  glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,couleurRouge()) ;
  glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,couleurJaune()) ;
  glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,90) ;
  glTranslatef(0.0F,-0.65F,0.0F) ;
  glutSolidCubeSansNormales(0.7,0.8,1.2) ;
  glPopMatrix();
  glPopMatrix();
  glFlush();
  glutSwapBuffers();
}

void myinit (void) {
  glClearColor(0.5F,0.5F,0.5F,0.0F);
  glShadeModel(GL_SMOOTH);
  glEnable(GL_NORMALIZE);
  glEnable(GL_DEPTH_TEST);
  glEnable(GL_LIGHTING);
  glEnable(GL_LIGHT0);
  float dir[4] = { 1.0F,1.0F,1.0F,0.0F };
  glLightfv(GL_LIGHT0,GL_POSITION,dir) ;
  glLightfv(GL_LIGHT0,GL_SPECULAR,couleurJauneClair()) ;
}

int main(int argc,char **argv) {
  glutInit(&argc,argv);
  glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE);
  glutInitWindowSize(250,250); 
  glutInitWindowPosition(50,50); 
  glutCreateWindow("Cubes"); 
  myinit(); 
  creationMenuBasique();
  setParametresOrthoBasique(-1.3F,1.3F,-1.3F,1.3F,-50.0,50.0);
  setManipulateurDistance(1.0F);
  glutReshapeFunc(reshapeOrthoBasique);
  glutKeyboardFunc(keyBasique);
  glutSpecialFunc(specialBasique);
  glutMotionFunc(motionBasique);
  glutMouseFunc(sourisBasique);
  glutDisplayFunc(display);
  glutMainLoop();
  return(0);
}

Les modules utilitaires : Modules.zip

RETOUR