/* Auteur: Nicolas JANEY */
/* nicolas.janey@univ-fcomte.fr */
/* Fevrier 2002 */
/* Fonctions de dessin de cylindre */
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "ModuleCouleurs.h"
#include "ModuleManipulateur.h"
#include "ModuleMenus.h"
#include "ModuleReshape.h"
void glutSolidCubeSansNormales(float x,float y,float z){
glPushMatrix();
glNormal3f(0.0F,0.0F,1.0F);
glBegin(GL_QUADS);
glVertex3f(x/2,y/2,-z/2);
glVertex3f(x/2,-y/2,-z/2);
glVertex3f(-x/2,-y/2,-z/2);
glVertex3f(-x/2,y/2,-z/2);
glVertex3f(x/2,y/2,z/2);
glVertex3f(-x/2,y/2,z/2);
glVertex3f(-x/2,-y/2,z/2);
glVertex3f(x/2,-y/2,z/2);
glVertex3f(-x/2,y/2,-z/2);
glVertex3f(-x/2,-y/2,-z/2);
glVertex3f(-x/2,-y/2,z/2);
glVertex3f(-x/2,y/2,z/2);
glVertex3f(x/2,y/2,z/2);
glVertex3f(x/2,-y/2,z/2);
glVertex3f(x/2,-y/2,-z/2);
glVertex3f(x/2,y/2,-z/2);
glVertex3f(-x/2,-y/2,z/2);
glVertex3f(-x/2,-y/2,-z/2);
glVertex3f(x/2,-y/2,-z/2);
glVertex3f(x/2,-y/2,z/2);
glVertex3f(x/2,y/2,z/2);
glVertex3f(x/2,y/2,-z/2);
glVertex3f(-x/2,y/2,-z/2);
glVertex3f(-x/2,y/2,z/2);
glEnd();
glPopMatrix();
}
void glutSolidCubeAvecNormales(float x,float y,float z){
glPushMatrix();
glNormal3f(0.0F,0.0F,1.0F);
glBegin(GL_QUADS);
glNormal3f(0.0F,0.0F,-1.0F);
glVertex3f(x/2,y/2,-z/2);
glVertex3f(x/2,-y/2,-z/2);
glVertex3f(-x/2,-y/2,-z/2);
glVertex3f(-x/2,y/2,-z/2);
glNormal3f(0.0F,0.0F,1.0F);
glVertex3f(x/2,y/2,z/2);
glVertex3f(-x/2,y/2,z/2);
glVertex3f(-x/2,-y/2,z/2);
glVertex3f(x/2,-y/2,z/2);
glNormal3f(-1.0F,0.0F,0.0F);
glVertex3f(-x/2,y/2,-z/2);
glVertex3f(-x/2,-y/2,-z/2);
glVertex3f(-x/2,-y/2,z/2);
glVertex3f(-x/2,y/2,z/2);
glNormal3f(1.0F,0.0F,0.0F);
glVertex3f(x/2,y/2,z/2);
glVertex3f(x/2,-y/2,z/2);
glVertex3f(x/2,-y/2,-z/2);
glVertex3f(x/2,y/2,-z/2);
glNormal3f(0.0F,-1.0F,0.0F);
glVertex3f(-x/2,-y/2,z/2);
glVertex3f(-x/2,-y/2,-z/2);
glVertex3f(x/2,-y/2,-z/2);
glVertex3f(x/2,-y/2,z/2);
glNormal3f(0.0F,1.0F,0.0F);
glVertex3f(x/2,y/2,z/2);
glVertex3f(x/2,y/2,-z/2);
glVertex3f(-x/2,y/2,-z/2);
glVertex3f(-x/2,y/2,z/2);
glEnd();
glPopMatrix();
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
manipulateurSouris();
manipulateurClavier();
glPushMatrix();
glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,couleurBleu()) ;
glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,couleurJaune()) ;
glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,90) ;
glTranslatef(0.0F,0.65F,0.0F) ;
glNormal3f(0.0f,0.0f,1.0f);
glutSolidCubeAvecNormales(0.7,0.8,1.2) ;
glPopMatrix();
glPushMatrix();
glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,couleurRouge()) ;
glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,couleurJaune()) ;
glMaterialf(GL_FRONT_AND_BACK,GL_SHININESS,90) ;
glTranslatef(0.0F,-0.65F,0.0F) ;
glutSolidCubeSansNormales(0.7,0.8,1.2) ;
glPopMatrix();
glPopMatrix();
glFlush();
glutSwapBuffers();
}
void myinit (void) {
glClearColor(0.5F,0.5F,0.5F,0.0F);
glShadeModel(GL_SMOOTH);
glEnable(GL_NORMALIZE);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
float dir[4] = { 1.0F,1.0F,1.0F,0.0F };
glLightfv(GL_LIGHT0,GL_POSITION,dir) ;
glLightfv(GL_LIGHT0,GL_SPECULAR,couleurJauneClair()) ;
}
int main(int argc,char **argv) {
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE);
glutInitWindowSize(250,250);
glutInitWindowPosition(50,50);
glutCreateWindow("Cubes");
myinit();
creationMenuBasique();
setParametresOrthoBasique(-1.3F,1.3F,-1.3F,1.3F,-50.0,50.0);
setManipulateurDistance(1.0F);
glutReshapeFunc(reshapeOrthoBasique);
glutKeyboardFunc(keyBasique);
glutSpecialFunc(specialBasique);
glutMotionFunc(motionBasique);
glutMouseFunc(sourisBasique);
glutDisplayFunc(display);
glutMainLoop();
return(0);
}