/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Novembre 2004 */ /* Une facette texture avec un damier */ #include #include #include #include #include #include #include "ModuleManipulateur.h" #include "ModuleMenus.h" #include "ModuleReshape.h" #ifndef M_PI #define M_PI 3.14159F #endif static GLubyte *image1 ; static GLubyte *image2 ; static int w2 ; static int h2 ; static int mode = 0; static int damier = 0; static int clamp = 0; static int f1; static int f2; static float factS = 1.0F; static float factT = 1.0F; GLubyte *makeImage1() { GLubyte *img =(GLubyte *) calloc(2*2*3,sizeof(GLubyte)); img[0] = img[4] = img[8] = img[9] = img[10] =(GLbyte) 0xFF; return(img); } GLubyte *makeImage2() { GLubyte *img =(GLubyte *) calloc(8*8*3,sizeof(GLubyte)); for ( int i = 0 ; i < 8 ; i++ ) for ( int j = 0 ; j < 8 ; j++ ) if ( ((i+j)%2) == 1 ) { int ind = 3*(i*8+j); img[ind] = img[ind+1] = img[ind+2] = 0xFF; } return(img); } void display2() { glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); glPushMatrix(); glRasterPos2i(w2/2-32,h2/2-32); if ( damier ) { glPixelZoom(8.0F,8.0F); glDrawPixels(8,8,GL_RGB,GL_UNSIGNED_BYTE,image2); } else { glPixelZoom(32.0F,32.0F); glDrawPixels(2,2,GL_RGB,GL_UNSIGNED_BYTE,image1); } glPopMatrix(); glutSwapBuffers(); } void reshape2(int w,int h) { w2 = w; h2 = h; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0,w,0,h,-1.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void hexagone1(void) { glBegin(GL_POLYGON); for ( int i = 0 ; i < 6 ; i++ ) { float a = i*M_PI/3; float cs = cos(a); float sn = sin(a); glTexCoord2f(factS*cs,factT*sn); glVertex2f(4.0F*cs,4.0F*sn); } glEnd(); } void hexagone2(void) { glBegin(GL_POLYGON); for ( int i = 0 ; i < 6 ; i++ ) { float a = i*M_PI/3; float cs = cos(a); float sn = sin(a); glTexCoord2f(factS*cs*11.0,factT*sn*11.0); glVertex2f(4.0F*cs,4.0F*sn); } glEnd(); } void display1() { glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); if ( damier ) glTexImage2D(GL_TEXTURE_2D,0,3,8,8,0,GL_RGB,GL_UNSIGNED_BYTE,image2); else glTexImage2D(GL_TEXTURE_2D,0,3,2,2,0,GL_RGB,GL_UNSIGNED_BYTE,image1); if ( clamp ) { glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);} else { glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); } glPushMatrix(); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glPushMatrix(); glTranslatef(-2.2F,2.0F,0.0F); glScalef(0.5F,0.5F,0.5F); manipulateurSouris(); manipulateurClavier(); hexagone1(); glPopMatrix(); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glPushMatrix(); glTranslatef(2.2F,2.0F,0.0F); glScalef(0.5F,0.5F,0.5F); manipulateurSouris(); manipulateurClavier(); hexagone1(); glPopMatrix(); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glPushMatrix(); glTranslatef(-2.2F,-2.0F,0.0F); glScalef(0.5F,0.5F,0.5F); manipulateurSouris(); manipulateurClavier(); hexagone2(); glPopMatrix(); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glPushMatrix(); glTranslatef(2.2F,-2.0F,0.0F); glScalef(0.5F,0.5F,0.5F); manipulateurSouris(); manipulateurClavier(); hexagone2(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 'd' : case 'D' : damier = !damier; glutPostWindowRedisplay(f1); glutPostWindowRedisplay(f2); break; break; case ' ' : clamp = !clamp; glutPostWindowRedisplay(f1); break; case 45 : switch (mode) { case 0 : factS *= 1.01F; break; case 1 : factT *= 1.01F; break; } glutPostWindowRedisplay(f1); break; case 43 : switch (mode) { case 0 : factS /= 1.01F; break; case 1 : factT /= 1.01F; break; } glutPostWindowRedisplay(f1); break; case 0x0D : mode = !mode; break; } } void myInit1() { image1 = makeImage1(); image2 = makeImage2(); glPixelStorei(GL_UNPACK_ALIGNMENT,1); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glEnable(GL_TEXTURE_2D); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); } void myInit2() { glPixelStorei(GL_UNPACK_ALIGNMENT,1); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitWindowSize(300,250); glutInitWindowPosition(50,50); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); f1 = glutCreateWindow("Hexagone texture"); creationMenuBasique(); myInit1(); setParametresOrthoBasique(-4.0,4.0,-4.0,4.0,-50.0,50.0); setManipulateurDistance(10.0F); glutReshapeFunc(reshapeOrthoBasique); glutDisplayFunc(display1); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutInitWindowPosition(450,100); glutInitWindowSize(150,150); f2 = glutCreateWindow("Texture"); creationMenuBasique(); myInit2(); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutDisplayFunc(display2); glutReshapeFunc(reshape2); glutMainLoop(); return(0); }