/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Septembre 2004 */ /* Animation, gestion du clavier */ /* et camera */ #include #include #include #include static int l = 1; static int anim = 1; static float az = 0.0F; static int obj = 1; void idle(void) { az += 1.0F; glutPostRedisplay(); } void special(int key,int x,int y) { switch ( key ) { case GLUT_KEY_F2 : obj = !obj; glutPostRedisplay(); break; } } void key(unsigned char key,int x,int y) { switch ( key ) { case ' ' : anim = !anim; glutIdleFunc((anim) ? idle : NULL); break; case 0x0D : l = !l ; glutPostRedisplay(); break; case 0x1B : exit(0); } } void reshape(int tx,int ty) { glViewport(0,0,tx,ty); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho((double) -3*tx/ty,(double) 3*tx/ty,-3.0,3.0,-3.0,3.0) ; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void display(void) { glClearColor(0.8F,0.8F,0.8F,1.0F) ; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) ; if ( l ) glEnable(GL_LIGHTING); else glDisable(GL_LIGHTING); glPushMatrix(); glRotatef(az,0.0F,0.0F,1.0F); glPushMatrix(); glTranslatef(1.5F,0.0F,0.0F); if ( obj ) glutSolidSphere(1.0,36,36); else glutWireSphere(1.0,18,12); glPopMatrix(); glPushMatrix(); glTranslatef(-1.5F,0.0F,0.0F); if ( obj ) glutSolidCube(2.0); else glutWireCube(2.0); glPopMatrix(); glPopMatrix(); glFlush() ; glutSwapBuffers(); } void init(void) { GLfloat l_pos[] = { 0.0F,0.0F,1.0F,0.0F }; GLfloat c[4] = { 0.5F,0.2F,0.6F,1.0F }; glMaterialfv(GL_FRONT,GL_DIFFUSE,c); glLightfv(GL_LIGHT0,GL_POSITION,l_pos); glEnable(GL_LIGHT0); glColor4fv(c) ; glEnable(GL_DEPTH_TEST); glEnable(GL_NORMALIZE); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE); glutInitWindowSize(240,240); glutInitWindowPosition(50,50); glutCreateWindow("Animation, clavier et caméra"); init(); glutReshapeFunc(reshape); glutKeyboardFunc(key); glutSpecialFunc(special); glutDisplayFunc(display); glutIdleFunc(idle); glutMainLoop(); return(0); }