/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Fevrier 2003 */ /* Animation d'un maillage de facettes */ #include #include #include #include #include #include #include "ModuleMenus.h" #include "ModuleReshape.h" #include "ModuleManipulateur.h" #include "ModuleCouleurs.h" #ifndef M_PI #define M_PI 3.14159 #endif static int mode = 2; static int disc = 100; static float d = 0.0F; static float larg = 20.0F; static float fact = 1.0F; static float factz = 1.0F; void myinit(void) { GLfloat shinines[] = { 50.0F }; glClearColor(0.5F,0.5F,0.8F,1.0F) ; glMaterialfv(GL_FRONT,GL_DIFFUSE,couleurBlanc()); glMaterialfv(GL_FRONT,GL_SPECULAR,couleurGrisFonce()); glMaterialfv(GL_FRONT,GL_SHININESS,shinines); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_LIGHT1); glEnable(GL_LIGHT2); float dir0[4] = { 1.0F,1.0F,1.0F,0.0F }; glLightfv(GL_LIGHT0,GL_POSITION,dir0) ; glLightfv(GL_LIGHT0,GL_DIFFUSE,couleurVert()) ; float dir1[4] = { -1.0F,1.0F,1.0F,0.0F }; glLightfv(GL_LIGHT1,GL_POSITION,dir1) ; glLightfv(GL_LIGHT1,GL_DIFFUSE,couleurBleu()) ; float dir2[4] = { 0.0F,-1.0F,1.0F,0.0F }; glLightfv(GL_LIGHT2,GL_POSITION,dir2) ; glLightfv(GL_LIGHT2,GL_DIFFUSE,couleurRouge()) ; glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE); glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); switch ( mode ) { case 0 : glPolygonMode(GL_FRONT_AND_BACK,GL_POINT); break; case 1 : glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); break; case 2 : glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); break; } for ( int j = 0 ; j < 10 ; j++ ) { glBegin(GL_QUAD_STRIP); for ( int i = 0 ; i <= disc ; i++ ) { float x = i*larg/disc - larg/2.0F; float z = factz*sin(fact*x+d); glNormal3f(-factz*fact*cos(fact*x+d),0.0F,1.0F); glVertex3f(x,-4.0F+j,z); glVertex3f(x,-5.0F+j,z);} glEnd(); } glPopMatrix(); glFlush(); glutSwapBuffers(); } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 43 : fact *= 1.1F; glutPostRedisplay() ; break ; case 45 : fact /= 1.1F; glutPostRedisplay() ; break ; case 'c' : factz *= 1.1F; glutPostRedisplay() ; break ; case 'C' : factz /= 1.1F; glutPostRedisplay() ; break ; case 'a' : disc++ ; glutPostRedisplay() ; break ; case 'A' : disc-- ; if ( disc < 3 ) disc = 3; glutPostRedisplay() ; break ; case ' ' : mode = (mode+1)%3 ; glutPostRedisplay() ; break ; } } void idle(void) { d -=0.05; glutPostRedisplay(); } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGBA|GLUT_DEPTH|GLUT_DOUBLE); glutInitWindowSize(450,300); glutInitWindowPosition(50,50); glutCreateWindow("Animation d'un maillage de facettes"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-10.0,10.0,-10.0,10.0,-500.0,500.0); setManipulateurDistance(1.0F); glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutIdleFunc(idle); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); }