TD-Texture02.wrl #VRML V1.0 ascii
Separator {
PerspectiveCamera {
heightAngle 0.25
position 0 0 20 }
Texture2 {
image 2 2 3
0xFFFF00 0xFF0000
0x0000FF 0x00FF00 }
Coordinate3 {
point [ 2.0 0.0 0.0,
1.5 1.5 0.0,
0.0 2.0 0.0,
-1.5 1.5 0.0,
-2.0 0.0 0.0,
-1.5 -1.5 0.0,
0.0 -2.0 0.0,
1.5 -1.5 0.0, ] }
Separator {
TextureCoordinate2 {
point [ 2.0 0.0,
1.5
1.5,
0.0
2.0,
-1.5 1.5,
-2.0 0.0,
-1.5 -1.5,
0.0 -2.0,
1.5 -1.5, ]
}
Translation {
translation -2.5 0.0 0.0 }
IndexedFaceSet {
coordIndex [
0,1,2,3,4,5,6,7,-1 ]
textureCoordIndex [
0,1,2,3,4,5,6,7,-1 ] } }
Separator {
TextureCoordinate2 {
point [ 2.3 0.2,
1.3
1.7,
-0.1 2.1,
-1.8 1.3,
-2.3 -0.4,
-1.7 -1.3,
0.2 -1.8,
1.3 -1.1, ]
}
Translation {
translation 2.5 0.0 0.0 }
IndexedFaceSet {
coordIndex [
0,1,2,3,4,5,6,7,-1 ]
textureCoordIndex [
0,1,2,3,4,5,6,7,-1 ] } } } |
|