Le fichier VRML avec lumières et matériaux
| #VRML V1.0 ascii
Separator {
  PerspectiveCamera {
    heightAngle 0.35
    position 0 0 15 }
  PointLight {
    intensity 1
    location 4 0 0
    color 1 1 0 }
  DirectionalLight {
    intensity 1
    direction 1 0 -1
    color 0 1 1 }
  SpotLight {
    intensity 1
    location -2 0 5
    direction 0 0 -1
    cutOffAngle 0.15
    color 0 0 1 }
  Separator {
    Translation {
      translation -2 0 0 }
    Material {
      emissiveColor 0 0 0
      diffuseColor 0 1 1
      specularColor 1 0 0
      ambientColor 0 0 0
      shininess 0.1 } 
    Sphere { } }
  Separator {
    Translation {
      translation 2 0 0 }
    Material {
      emissiveColor 0 0 0
      diffuseColor 1 0 1
      specularColor 0 0 0
      ambientColor 0 0 0
      shininess 0 } 
    Cone { } } } |  
 
 
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