| TD-Texture02.wrl #VRML V1.0 asciiSeparator {
 PerspectiveCamera {
 heightAngle 0.25
 position 0 0 20 }
 Texture2 {
 image 2 2 3
 0xFFFF00 0xFF0000
 0x0000FF 0x00FF00 }
 Coordinate3 {
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 1.5  1.5 0.0,
 0.0  2.0 0.0,
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 -2.0  0.0 0.0,
 -1.5 -1.5 0.0,
 0.0 -2.0 0.0,
 1.5 -1.5 0.0, ] }
 Separator {
 TextureCoordinate2 {
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 0.0
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 -1.5  1.5,
 -2.0  0.0,
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 Translation {
 translation -2.5 0.0 0.0 }
 IndexedFaceSet {
 coordIndex [
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 textureCoordIndex [
 0,1,2,3,4,5,6,7,-1 ] } }
 Separator {
 TextureCoordinate2 {
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 1.3
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 -0.1  2.1,
 -1.8  1.3,
 -2.3 -0.4,
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 0.2 -1.8,
 1.3 -1.1, ]
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 Translation {
 translation 2.5 0.0 0.0 }
 IndexedFaceSet {
 coordIndex [
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 textureCoordIndex [
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 | 
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