Le fichier VRML CoteCarre.WRL #VRML V1.0 ascii
Separator {
Cube {
width 1
height 1
depth 1 }
Translation {
translation 0 2 0 }
Cylinder {
height 4
radius 0.2 }
}
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Le fichier VRML TD-Carre2.wrl #VRML V1.0 ascii
Separator {
Translation {
translation 2 -2 0 }
DEF COTE WWWInline {
name "CoteCarre.wrl"
bboxCenter 0 2 0
bboxSize 1 4 1 }
Translation {
translation 0 4 0 }
Rotation {
rotation 0 0 1 1.5708 }
USE COTE
Translation {
translation 0 4 0 }
Rotation {
rotation 0 0 1 1.5708 }
USE COTE
Translation {
translation 0 4 0 }
Rotation {
rotation 0 0 1 1.5708 }
USE COTE
}
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RETOUR