/* Auteur: Nicolas JANEY */ /* nicolas.janey@univ-fcomte.fr */ /* Juillet 2001 */ /* Placage de texture */ /* Changement de repere rectangle */ /* vers rectangle */ #include #include #include #include #include #include #include "ModuleCouleurs.h" #include "ModuleReshape.h" #include "ModuleManipulateur.h" #include "ModuleMatriceVecteur.h" #include "ModuleMenus.h" #include "ModuleFont.h" #include "ModuleFleche.h" struct coord3D { float x; float y; float z; } ; struct facette4 { coord3D p[4]; } ; static int cpt = 0; static int anim = 0; static int max = 50; static GLbyte *image1 ; static GLbyte *image2 ; static facette4 f = {{{ 0.0F,0.0F,0.0F}, { 1.0F,0.0F,0.0F}, { 0.5F,0.9F,0.0F}, { 0.2F,0.6F,0.0F}}}; static coord3D pi = { 2.0F,-2.0F,0.0F }; static coord3D pf = { -7.5F,0.5F,3.5F }; static float rx = -20.0F; static float ry = 40.0F; static float rz = 5.0F; static float scale = 1.25F; GLbyte *makeRasterImage1() { GLbyte *image =(GLbyte *) malloc(3072*sizeof(GLbyte)); for ( int i = 0 ; i < 32 ; i++ ) for ( int j = 0 ; j < 32 ; j++ ) { int p = 3*(j+i*32); image[p] = image[p+1] = image[p+2] = ((((i/4)+(j/4))%2) == 0 ) ? 0xFF : 0x00 ; } return(image); } GLbyte *makeRasterImage2() { GLbyte *image =(GLbyte *) malloc(4096*sizeof(GLbyte)); for ( int i = 0 ; i < 32 ; i++ ) for ( int j = 0 ; j < 32 ; j++ ) { int p = 4*(j+i*32); image[p] = image[p+1] = image[p+2] = ((((i/4)+(j/4))%2) == 0 ) ? 0xFF : 0x00 ; image[p+3] = 0x7F; } return(image); } void myinit(void) { glDepthFunc(GL_LESS); glEnable(GL_DEPTH_TEST); glEnable(GL_AUTO_NORMAL); glEnable(GL_NORMALIZE) ; glEnable(GL_LIGHT0); glEnable(GL_ALPHA_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); glClearColor(1.0F,1.0F,0.9F,0.0F); image1 = makeRasterImage1(); image2 = makeRasterImage2(); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); } void axe3D() { setFont(GLUT_BITMAP_8_BY_13,CENTER); glColor4fv(couleurRouge()); flecheEnVolume(5.0F,0.0F,0.0F,0.1F,0.3F,0.015F); glColor4fv(couleurVert()); flecheEnVolume(0.0F,5.0F,0.0F,0.1F,0.3F,0.015F); glColor4fv(couleurBleu()); flecheEnVolume(0.0F,0.0F,5.0F,0.1F,0.3F,0.015F); glPushAttrib(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST); glColor4fv(couleurRougeFonce()); bitmapStringOutput(5.3F,0.0F,0.0F,"x"); glColor4fv(couleurVertFonce()); bitmapStringOutput(0.0F,5.3F,0.0F,"y"); glColor4fv(couleurBleuFonce()); bitmapStringOutput(0.0F,0.0F,5.3F,"z"); glPopAttrib(); } void axe2D() { setFont(GLUT_BITMAP_8_BY_13,CENTER); glColor4fv(couleurRouge()); flecheEnVolume(5.0F,0.0F,0.0F,0.1F,0.3F,0.015F); glColor4fv(couleurVert()); flecheEnVolume(0.0F,5.0F,0.0F,0.1F,0.3F,0.015F); glPushAttrib(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST); glColor4fv(couleurRougeFonce()); bitmapStringOutput(5.3F,0.0F,0.0F,"x"); glColor4fv(couleurVertFonce()); bitmapStringOutput(0.0F,5.3F,0.0F,"y"); glPopAttrib(); } void afficheSommet(coord3D *p) { glPushMatrix(); glTranslatef(p->x,p->y,p->z); glEnable(GL_LIGHTING); glutSolidSphere(0.1,10,10); glDisable(GL_LIGHTING); glPopMatrix(); } void positionFinale(coord3D *p,coord3D *ps) { matrice n; toTranslation(n,pi.x+pf.x,pi.y+pf.y,pi.z+pf.z); matrice nn; toRotationY(nn,ry); produitMatriceMatrice(n,nn,n); toRotationX(nn,rx); produitMatriceMatrice(n,nn,n); toRotationZ(nn,rz); produitMatriceMatrice(n,nn,n); toScale(nn,4*scale,4*scale,4*scale); produitMatriceMatrice(n,nn,n); vecteur v = { p->x,p->y,p->z,1.0F }; produitMatriceVecteur(n,v,v); ps->x = v[0]; ps->y = v[1]; ps->z = v[2]; } void positionInitiale(coord3D *p,coord3D *ps) { matrice n; toTranslation(n,pi.x,pi.y,pi.z); matrice nn; toScale(nn,4.0F,4.0F,4.0F); produitMatriceMatrice(n,nn,n); vecteur v = { p->x,p->y,p->z,1.0F }; produitMatriceVecteur(n,v,v); ps->x = v[0]; ps->y = v[1]; ps->z = v[2]; } void display(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glTexImage2D(GL_TEXTURE_2D,0,3,32,32,0,GL_RGB,GL_UNSIGNED_BYTE,image1); glPushMatrix(); manipulateurSouris(); manipulateurClavier(); glPushMatrix(); { glPushMatrix(); glTranslatef(pi.x,pi.y,pi.z); glColor4fv(couleurBlanc()); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(0.0f,0.0f); glVertex2f(0.0F,0.0F); glTexCoord2f(1.0f,0.0f); glVertex2f(4.0F,0.0F); glTexCoord2f(1.0f,1.0f); glVertex2f(4.0F,4.0F); glTexCoord2f(0.0f,1.0f); glVertex2f(0.0F,4.0F); glEnd(); glDisable(GL_TEXTURE_2D); glColor4fv(couleurGrisMoyen()); glBegin(GL_LINE_LOOP); glVertex2f(0.0F,0.0F); glVertex2f(4.0F,0.0F); glVertex2f(4.0F,4.0F); glVertex2f(0.0F,4.0F); glEnd(); glColor4fv(couleurRouge()); glBegin(GL_LINE_LOOP); glVertex2f(f.p[0].x*4,f.p[0].y*4); glVertex2f(f.p[1].x*4,f.p[1].y*4); glVertex2f(f.p[2].x*4,f.p[2].y*4); glVertex2f(f.p[3].x*4,f.p[3].y*4); glEnd(); glLineWidth(1.0); glTranslatef(pf.x,pf.y,pf.z); glRotatef(ry,0.0F,1.0F,0.0F); glRotatef(rx,1.0F,0.0F,0.0F); glRotatef(rz,0.0F,0.0F,1.0F); glScalef(4*scale,4*scale,4*scale); glColor4fv(couleurGrisMoyen()); glBegin(GL_LINE_LOOP); glVertex2f(0.0F,0.0F); glVertex2f(1.0F,0.0F); glVertex2f(1.0F,1.0F); glVertex2f(0.0F,1.0F); glEnd(); glColor4fv(couleurBlanc()); glEnable(GL_TEXTURE_2D); glBegin(GL_POLYGON); glTexCoord2f(f.p[0].x,f.p[0].y); glVertex2f(f.p[0].x,f.p[0].y); glTexCoord2f(f.p[1].x,f.p[1].y); glVertex2f(f.p[1].x,f.p[1].y); glTexCoord2f(f.p[2].x,f.p[2].y); glVertex2f(f.p[2].x,f.p[2].y); glTexCoord2f(f.p[3].x,f.p[3].y); glVertex2f(f.p[3].x,f.p[3].y); glEnd(); glDisable(GL_TEXTURE_2D); glColor4fv(couleurGrisMoyen()); glBegin(GL_LINE_LOOP); glVertex2f(f.p[0].x,f.p[0].y); glVertex2f(f.p[1].x,f.p[1].y); glVertex2f(f.p[2].x,f.p[2].y); glVertex2f(f.p[3].x,f.p[3].y); glEnd(); glPopMatrix(); } coord3D pt1,pt2,pt3,pt4; positionInitiale(&f.p[0],&pt1); positionInitiale(&f.p[1],&pt2); positionInitiale(&f.p[2],&pt3); positionInitiale(&f.p[3],&pt4); coord3D pp1,pp2,pp3,pp4; positionFinale(&f.p[0],&pp1); positionFinale(&f.p[1],&pp2); positionFinale(&f.p[2],&pp3); positionFinale(&f.p[3],&pp4); afficheSommet(&pt1); afficheSommet(&pt2); afficheSommet(&pt3); afficheSommet(&pt4); afficheSommet(&pp1); afficheSommet(&pp2); afficheSommet(&pp3); afficheSommet(&pp4); glEnable(GL_LINE_STIPPLE); glLineStipple(1,0x5555); glBegin(GL_LINES); glVertex3fv((float *) &pt1); glVertex3fv((float *) &pp1); glVertex3fv((float *) &pt2); glVertex3fv((float *) &pp2); glVertex3fv((float *) &pt3); glVertex3fv((float *) &pp3); glVertex3fv((float *) &pt4); glVertex3fv((float *) &pp4); glEnd(); glDisable(GL_LINE_STIPPLE); if ( anim ) { glTexImage2D(GL_TEXTURE_2D,0,4,32,32,0,GL_RGBA,GL_UNSIGNED_BYTE,image2); glPushMatrix(); glTranslatef(pi.x,pi.y,pi.z); coord3D pfa; pfa.x = pf.x*cpt/(float) max; pfa.y = pf.y*cpt/(float) max; pfa.z = pf.z*cpt/(float) max; float rxa = rx*cpt/(float) max; float rya = ry*cpt/(float) max; float rza = rz*cpt/(float) max; float scalea = (scale-1.0F)*cpt/(float) max + 1.0F; glTranslatef(pfa.x,pfa.y,pfa.z); glRotatef(rya,0.0F,1.0F,0.0F); glRotatef(rxa,1.0F,0.0F,0.0F); glRotatef(rza,0.0F,0.0F,1.0F); glScalef(4*scalea,4*scalea,4*scalea); glColor4fv(couleurBlanc()); glEnable(GL_TEXTURE_2D); glBegin(GL_POLYGON); glTexCoord2f(f.p[0].x,f.p[0].y); glVertex2f(f.p[0].x,f.p[0].y); glTexCoord2f(f.p[1].x,f.p[1].y); glVertex2f(f.p[1].x,f.p[1].y); glTexCoord2f(f.p[2].x,f.p[2].y); glVertex2f(f.p[2].x,f.p[2].y); glTexCoord2f(f.p[3].x,f.p[3].y); glVertex2f(f.p[3].x,f.p[3].y); glEnd(); glDisable(GL_TEXTURE_2D); glPopMatrix(); } { glPushMatrix(); glTranslatef(-6.0F,-2.0F,0.0F); axe3D(); glPopMatrix(); } { glPushMatrix(); glTranslatef(2.0F,-2.0F,0.0F); axe2D(); glPopMatrix(); } glPopMatrix(); glColor4fv(couleurRouge()); placeFontCursor(pt1.x,pt1.y-0.3F,pt1.z) ; simpleBitmapOutput(REGULAR8x13,"A") ; deplacementCursor(14,3,0) ; simpleBitmapOutput(REGULAR6x10,"ima") ; placeFontCursor(pt2.x,pt2.y-0.3F,pt2.z) ; simpleBitmapOutput(REGULAR8x13,"B") ; deplacementCursor(14,3,0) ; simpleBitmapOutput(REGULAR6x10,"ima") ; placeFontCursor(pt3.x,pt3.y-0.3F,pt3.z) ; simpleBitmapOutput(REGULAR8x13,"C") ; deplacementCursor(14,3,0) ; simpleBitmapOutput(REGULAR6x10,"ima") ; placeFontCursor(pt4.x,pt4.y-0.3F,pt4.z) ; simpleBitmapOutput(REGULAR8x13,"D") ; deplacementCursor(14,3,0) ; simpleBitmapOutput(REGULAR6x10,"ima") ; placeFontCursor(pp1.x,pp1.y-0.3F,pp1.z) ; simpleBitmapOutput(REGULAR8x13,"A") ; deplacementCursor(14,3,0) ; simpleBitmapOutput(REGULAR6x10,"fac") ; placeFontCursor(pp2.x,pp2.y-0.3F,pp2.z) ; simpleBitmapOutput(REGULAR8x13,"B") ; deplacementCursor(14,3,0) ; simpleBitmapOutput(REGULAR6x10,"fac") ; placeFontCursor(pp3.x,pp3.y-0.3F,pp3.z) ; simpleBitmapOutput(REGULAR8x13,"C") ; deplacementCursor(14,3,0) ; simpleBitmapOutput(REGULAR6x10,"fac") ; placeFontCursor(pp4.x,pp4.y-0.3F,pp4.z) ; simpleBitmapOutput(REGULAR8x13,"D") ; deplacementCursor(14,3,0) ; simpleBitmapOutput(REGULAR6x10,"fac") ; glColor4fv(couleurBleu()); coord3D pi = { 0.5F,-0.2F,0.0F } ; coord3D pima ; coord3D pfac ; positionInitiale(&pi,&pima); positionFinale(&pi,&pfac); placeFontCursor(pima.x,pima.y,pima.z) ; simpleBitmapOutput(REGULAR8x13,"IMAGE") ; placeFontCursor(pfac.x,pfac.y,pfac.z) ; simpleBitmapOutput(REGULAR8x13,"FACETTE") ; glPopMatrix(); glFlush(); glutSwapBuffers(); } void idle(void) { cpt++; if ( cpt == max+1 ) { glutIdleFunc(NULL); anim = 0; } glutPostRedisplay(); } void key(unsigned char key,int x,int y) { if ( keyManipulateur(key,x,y) ) glutPostRedisplay(); else switch ( key ) { case 0x0D : cpt = 0; anim = 1; glutIdleFunc(idle); break; } } int main(int argc,char **argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH); glutInitWindowPosition(10,10); glutInitWindowSize(450,240); glutCreateWindow("Rectangle vers rectangle en placage de texture"); myinit(); creationMenuBasique(); setParametresOrthoBasique(-4.0,4.0,-4.0,4.0,-500.0,500.0); setManipulateurDistance(1.0F); setManipulateurClavierAngle(25.0F,-10.0F,0.0F) ; glutReshapeFunc(reshapeOrthoBasique); glutKeyboardFunc(key); glutSpecialFunc(specialBasique); glutMotionFunc(motionBasique); glutMouseFunc(sourisBasique); glutDisplayFunc(display); glutMainLoop(); return(0); } /* ************************************************** */